Lots of lots of sound on iPhone

Apprentice
Posts: 7
Joined: 2008.09
Post: #1
Hi there!

I have a question regarding audio on iPhone. Please answer as much as the NDA allows you to.

I want to create a sequencer similar to Band (http://moocowmusic.com/Band). It will have many short samples (around 30 or so) of which many will play simultaneously. While a sample is playing I want to be able to change its volume and move it from left to right. And it all has to stay in sync to keep the rhythm tight.

Is the iPhone capable of doing this? What about performance? What about memory? And which way would I do this? Core Audio, Audio Queue Services or OpenAL?

Any ideas or pointers are greatly appreciated. Thanks in advance!
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Moderator
Posts: 613
Joined: 2004.09
Post: #2
Can't speak on the iPhone, but on the Mac I would use OpenAL Wink

Kyle Richter
DragonForged.com
Twitter: @kylerichter
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Apprentice
Posts: 7
Joined: 2008.09
Post: #3
Ahem yes. Thank you for your answer! Let me rephrase my question a little bit.

I want to do all of the above but on a very low-end Mac with a slow processor and little RAM that somehow still runs OS X Leopard.

Cool now? Grin
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Apprentice
Posts: 14
Joined: 2008.08
Post: #4
john42 Wrote:Ahem yes. Thank you for your answer! Let me rephrase my question a little bit.

I want to do all of the above but on a very low-end Mac with a slow processor and little RAM that somehow still runs OS X Leopard.

Cool now? Grin
Sorry to go off-topic, but this is one of the funniest comments I've seen here. LOL
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Apprentice
Posts: 7
Joined: 2008.09
Post: #5
Eckie Wrote:Sorry to go off-topic, but this is one of the funniest comments I've seen here. LOL
Glad I could help. Smile
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Moderator
Posts: 508
Joined: 2002.09
Post: #6
On a slower Mac, OpenAL may be overkill. CoreAudio might be just the thing you need.

"When you dream, there are no rules..."
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