iphone game development

Nibbie
Posts: 2
Joined: 2008.09
Post: #1
Hello All,
I am an experienced C programmer. But very new to game programming. a month back I got into iphone app development and am somewhat familiar with app programming. Submitted a few to the app store.


What I submitted were non game apps. I am very very interested in developing games for the iphone and after a lot of searches, found this wonderful forum.

Can you guys please suggest how do I start off if I want to develop a game like this:

http://www.youtube.com/v/KymENgK15ms&hl=en&fs=1

or

http://www.youtube.com/watch?v=KymENgK15...re=related

Decrease the volume before you start the video. Its a steel ball rolling on a wooden board. Do I start off with OpenGL or Quartz. I have no idea. Please guide me.

Thanks a lot for reading !
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Member
Posts: 749
Joined: 2003.01
Post: #2
The first rule of iphone development is: you don't talk about iphone development.

On the Mac for better performance you would use OpenGL.

Check out the sample code provided to get you started.

©h€ck øut µy stuƒƒ åt ragdollsoft.com
New game in development Rubber Ninjas - Mac Games Downloads
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Moderator
Posts: 508
Joined: 2002.09
Post: #3
On iPhone you have OpenGL ES, which is a subset of OpenGL 1.5 (I believe).

So your best bet is to start using that and then do the rest of the development llike you would on a computer.

For games, you don't need to take care of special iPhone stuff (like the navigation interface), you just manage events like touches and device orientation. The rest is game logic.

"When you dream, there are no rules..."
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Nibbie
Posts: 2
Joined: 2008.09
Post: #4
observer247 Wrote:Can you guys please suggest how do I start off if I want to develop a game like this:

One thing to notice about that game is that its really 2D. Its just a background image and a foreground image moving around, there are no shadows or other effects. Its just that the images are such that they look like photographs of real 3D objects.

It seems you could make that game using any sprite based method that seemed appropriate or convenient.
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Nibbie
Posts: 2
Joined: 2008.09
Post: #5
i appreciate all the response. Thanks.
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Member
Posts: 241
Joined: 2008.07
Post: #6
OpenGL ES actually supports 2.X. http://www.khronos.org/opengles/

ps - How do I turn HTML code on?
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Nibbie
Posts: 1
Joined: 2008.09
Post: #7
bmantzey Wrote:OpenGL ES actually supports 2.X. http://www.khronos.org/opengles/

ps - How do I turn HTML code on?

iPhone has an OpenGL 1.1 implementation.
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Nibbie
Posts: 2
Joined: 2008.10
Post: #8
I am a starter in iPhone. intrested to develop games.
Need your help to move a ball on the simulator.
Please try to share the code on the forum.
Thanks,
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Moderator
Posts: 613
Joined: 2004.09
Post: #9
Take a look at OpenGL ES and the examples using it with the iPhone SDK.

Kyle Richter
DragonForged.com
Twitter: @kylerichter
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Nibbie
Posts: 4
Joined: 2008.10
Post: #10
Checkout this link that might helping getting started:

[MODERATOR: Link removed]
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