uDevGames 2008

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Post: #61
So, any new word on this, Carlos? Not meaning to rush you, I just want to make sure the ball is still rolling.
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Moderator
Posts: 522
Joined: 2002.04
Post: #62
Keep this all constructive, please.

nich Wrote:shit you guys are negative and haven't really understood what i'm saying at all. i never said my idea was concrete or "it's this or nothing".

you guys are basically saying, let's just do everything as we normally do and somehow it will be good/cool. if that's the case, why aren't you all making cool games right now, all the time?!?!? oh you are? i forgot that you released ummmm, ummmm, ummmm, you guys make games?

and to be frank, i do not think the last udg was successful. i can't even think of one of the entries.
This forum isn't about personal attacks. Attack the position, not the person. Don't and I won't hesitate to ban.

For the record, I have released eight commercial games this year so far, and I got my real start with uDevGames. Smile

Cheers,
-Jon
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Member
Posts: 72
Joined: 2004.06
Post: #63
Though it's particularly impressive art, I think I preferred the previous Cmd-R logo. That one's a little bit, well... scary.

Also, why's he covering his crotch?

"So long and thanks for all the fish" - In memory of Douglas Adams.
My Site
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Joined: 2003.10
Post: #64
Yeah, sorry to say, but that picture is really creeping me out.

The original was cuter and less spooky:
[Image: uDGCmdR.jpg]
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Founder
Posts: 1,138
Joined: 2002.04
Post: #65
Umm.. It is "stylized" artist re-creation. Not a replacement. Relax.
His hands are "bowing" in Japanese manner. As in, "So sorry to be late"
LOL

Carlos A. Camacho,
Founder
iDevGames
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Moderator
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Post: #66
I really like it! The colors and artistry are amazing! I didn't get the crotch holding thing either though (cultural I guess -- sumo-style?), but otherwise it looks really really good.
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Moderator
Posts: 592
Joined: 2002.12
Post: #67
Carlos Camacho Wrote:[Image: commander-r.jpg]


This image is not appearing for me.

Viewing the file directly returns the following:

Code:
#!/usr/bin/ruby
#
# You may specify the path to the FastCGI crash log (a log of unhandled
# exceptions which forced the FastCGI instance to exit, great for debugging)
# and the number of requests to process before running garbage collection.
#
# By default, the FastCGI crash log is RAILS_ROOT/log/fastcgi.crash.log
# and the GC period is nil (turned off).  A reasonable number of requests
# could range from 10-100 depending on the memory footprint of your app.
#
# Example:
#   # Default log path, normal GC behavior.
#   RailsFCGIHandler.process!
#
#   # Default log path, 50 requests between GC.
#   RailsFCGIHandler.process! nil, 50
#
#   # Custom log path, normal GC behavior.
#   RailsFCGIHandler.process! '/var/log/myapp_fcgi_crash.log'
#
require File.dirname(__FILE__) + "/../config/environment"
require 'fcgi_handler'

RailsFCGIHandler.process!
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Founder
Posts: 1,138
Joined: 2002.04
Post: #68
>This image is not appearing for me.
>usr/bin/ruby

Yes, that might be Seth trying to load Ruby stuff on uDevGames.com for the new system he is gonna build us.

Carlos A. Camacho,
Founder
iDevGames
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Member
Posts: 34
Joined: 2004.07
Post: #69
Sweet, I can't wait, I believe I already have an idea for uDG '08.

Hope the contest gets started soon =)
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Apprentice
Posts: 17
Joined: 2008.04
Post: #70
Please let this start soon. Give us a hint. Wink I don't want to have to choose between this, nanowrimo, and a life. Wink I know the life is losing out in either case, but...
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #71
Currently Carlos is stonewalling/bottlenecking all progress by refusing to delegate responsibility/control, as usual. Nobody should be holding their breath.
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Moderator
Posts: 450
Joined: 2003.08
Post: #72
Any news?
Alex
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Moderator
Posts: 452
Joined: 2008.04
Post: #73
Carlos,
I hear a lot of talk that this contest might not happen.. I joined this community a few years ago, and by all accounts, I am told I missed they heyday of the iDevGames community. There used to be a lot more going on, and a lot of it revolved around these contests.

Just looking at this topic, I see a lot of old members I don't really know that are back and excited about the possibility. I think it would be really great if it happened.

I know how people's priorities change in real life. I used to work on a MUD called the Dawn of Time. It was great while it lasted, but it suffered from a slow death when the leaders lost interest, had real-life things come up, started a family, got new jobs, etc. There is no way to avoid this, but there is a way to keep the community up, and that's by passing it to other interested people.
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Founder
Posts: 1,138
Joined: 2002.04
Post: #74
Here is a little snippet of the rules.. I'll post more hopefully today or tomorrow.
[Image: temp.jpg]

Carlos A. Camacho,
Founder
iDevGames
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Moderator
Posts: 450
Joined: 2003.08
Post: #75
That's looking pretty good!
Alex
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