Moving Balls Game User Interface : Help Requested
Hello
I Am New To The Apple Enviorment. I Am Suppose To Design A Game With Min 3 Balls On Screen . With The Help Of Acclerometer Move One Ball Between Other 2.
I Have Read The Iphone Provided Documentation For Development , Was Not Able To Follow It Completely.
For Now All I Need Is The Graphics ... 3 Balls On The Screen. Kindly Guide
I Am New To The Apple Enviorment. I Am Suppose To Design A Game With Min 3 Balls On Screen . With The Help Of Acclerometer Move One Ball Between Other 2.
I Have Read The Iphone Provided Documentation For Development , Was Not Able To Follow It Completely.
For Now All I Need Is The Graphics ... 3 Balls On The Screen. Kindly Guide
Why Are You Typing In Titlecase?
Due to the iPhone NDA we are not allowed to discuss any iPhone code level functions. There is plenty of sample code available to registered developers on this subject. Please refrain from asking for iPhone specific help on these forums.
As far as the non iPhone specific drawing, take a look at OpenGL and sample code provided by Apple that deals with drawing objects.
As far as the non iPhone specific drawing, take a look at OpenGL and sample code provided by Apple that deals with drawing objects.
Yay! I'm not bound by NDA, and I'll try to give advice that wouldn't violate it if I were.
Normally, you would use Quartz to draw things, or OpenGL if you want to make it fast. Just make an image of a ball, load it, and then display it. I can't help too much with the Quartz, but with OpenGL ES, you would create an OpenGL context (refer to your Documentation), create a vertex array (VBO?) or whatever, and then execute the arrays. (I'm not too familiar with the terminology these days, but the concepts are the same).
Now, the accelerometer is just another input source, much like a mouse or keyboard; that part, you have to figure out yourself.
Normally, you would use Quartz to draw things, or OpenGL if you want to make it fast. Just make an image of a ball, load it, and then display it. I can't help too much with the Quartz, but with OpenGL ES, you would create an OpenGL context (refer to your Documentation), create a vertex array (VBO?) or whatever, and then execute the arrays. (I'm not too familiar with the terminology these days, but the concepts are the same).
Now, the accelerometer is just another input source, much like a mouse or keyboard; that part, you have to figure out yourself.
It's not magic, it's Ruby.
kodex Wrote:Due to the iPhone NDA we are not allowed to discuss any iPhone code level functions. There is plenty of sample code available to registered developers on this subject. Please refrain from asking for iPhone specific help on these forums.
As far as the non iPhone specific drawing, take a look at OpenGL and sample code provided by Apple that deals with drawing objects.
registered developers on this website or only apple registered developers.
It would be a violation of the NDA for us to provide sample code =)
There is a plethora of information and sample code available on Apple's iPhone page however.
There is a plethora of information and sample code available on Apple's iPhone page however.
what is a game engine and how to design one for iphone using opengles
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