Anti-aliased lines in OpenGL ES
I want to draw some anti-aliased lines. But apparently the device doesn't support anti-aliasing at all. Even on primitives. Any ideas on how to do this?
I've tried drawing my own anti-aliased lines pixel by pixel. Works fine in the sim, but a horizontal line of points on the device is buggy.
I'll be submitting a bug report on that here. Unless someone else has it working.
I've tried drawing my own anti-aliased lines pixel by pixel. Works fine in the sim, but a horizontal line of points on the device is buggy.
I'll be submitting a bug report on that here. Unless someone else has it working.
why not draw a quad textured with an appropriate texture: http://homepage.mac.com/arekkusu/bugs/in...TexAA.html
This is mentioned in the documentation.
But you should file a bug anyway. A description of why you need AA lines helps.
But you should file a bug anyway. A description of why you need AA lines helps.
Possibly Related Threads...
| Thread: | Author | Replies: | Views: | Last Post | |
| Drawing Anti-Aliased Shapes With Open GL | muleskinner | 4 | 3,448 |
Nov 17, 2009 10:01 AM Last Post: warmi |
|
| Numbers on side for lines of code | bizkd | 2 | 2,202 |
May 31, 2009 08:34 PM Last Post: bizkd |
|

