Anti-aliased lines in OpenGL ES

Posts: 3
Joined: 2008.09
Post: #1
I want to draw some anti-aliased lines. But apparently the device doesn't support anti-aliasing at all. Even on primitives. Any ideas on how to do this?

I've tried drawing my own anti-aliased lines pixel by pixel. Works fine in the sim, but a horizontal line of points on the device is buggy. Cry I'll be submitting a bug report on that here. Unless someone else has it working.
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Posts: 5,143
Joined: 2002.04
Post: #2
why not draw a quad textured with an appropriate texture:
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Posts: 1,234
Joined: 2002.10
Post: #3
This is mentioned in the documentation.

But you should file a bug anyway. A description of why you need AA lines helps.
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