Collisiondetection in 3D

Posts: 508
Joined: 2002.09
Post: #1

Just a quick question. Can anyone point me to any docs on how to do collision detection in 3d.

I checked out NeHe but it looks too complex for something simple. What I need is bounding box collisions.


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Posts: 613
Joined: 2004.09
Posts: 81
Joined: 2007.05
Post: #3
The coldet library works well. Fairly easy to implement and is specifically collision detection.
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Posts: 26
Joined: 2008.08
Post: #4
Couldn't bounding-box collision detection be reduced to that of line-segments and planes? (i.e., provided that any of the three lines that meet at a corner vertex of a bounding box intersect a plane, the bounding-boxes intersect)

Just a thought.
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