Collisiondetection in 3D
hey,
Just a quick question. Can anyone point me to any docs on how to do collision detection in 3d.
I checked out NeHe but it looks too complex for something simple. What I need is bounding box collisions.
Thanks
Just a quick question. Can anyone point me to any docs on how to do collision detection in 3d.
I checked out NeHe but it looks too complex for something simple. What I need is bounding box collisions.
Thanks
"When you dream, there are no rules..."
The coldet library works well. Fairly easy to implement and is specifically collision detection.
http://sourceforge.net/projects/coldet/?abmode=1
http://sourceforge.net/projects/coldet/?abmode=1
Couldn't bounding-box collision detection be reduced to that of line-segments and planes? (i.e., provided that any of the three lines that meet at a corner vertex of a bounding box intersect a plane, the bounding-boxes intersect)
Just a thought.
Just a thought.

