New project and devblog

Oldtimer
Posts: 832
Joined: 2002.09
Post: #1
Well, I'm back on the ball again, and this time around I figured I'd keep my worklog public. This blog is not likely to die out (as blogs tend to do) since I have a track record of keeping the worklogs throughout several projects. Wink

Right now, there aren't any pictures since I just have a set of triangles and circles, but stay patient for a week or so, and I'll have something to show, at least. Smile

Short design doc and sales pitch are at the beginning of the blog, post #2 and #4 or so.

http://puxgame.blogspot.com
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Member
Posts: 283
Joined: 2006.05
Post: #2
Awesome. I can't wait to see some screenshots.

It was interesting to read about the way you use Chipmunk. I'm about to start working full time on a project that uses Chipmunk, so I might try and keep a log too (though I'm pretty bad about posting regularly to things like that).

Thanks for sharing, I've added it to my RSS feeds.
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Oldtimer
Posts: 832
Joined: 2002.09
Post: #3
Glad you like it! Smile One thing I haven't figured out completely is how to add in friction as the pucks slide across the floor, since from Chipmunk's viewpoint, they're floating in mid-air with zero gravity. I might end up having to do that on my own, but Chipmunk seems to provide enough hooks for it.
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