Setting up OpenGL with toolchain

Posts: 1
Joined: 2008.07
Post: #1
I've spent months trying to figure out how to implement opengl into the unofficial iphone toolchain. I don't own a mac, so I've been using winxp/cygwin to develop my apps. More recently, I've been using saurik's native toolchain (downloaded via Cydia, entitled "GNU C Compiler") to compile my apps...

My question is, what do I need in order to compile a simple opengl app for iPhoneOS 1.1.4? So far everything I've tried spits out errors, usually that something is missing. Such as a lib/framework or a particular header file.
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