Game pitch and i need your help.

Apprentice
Posts: 6
Joined: 2008.06
Post: #1
My project:

A fighting game with some differences:

-No A,A,A combo system
-Traditional Beat-em Up Movement
-Characters gain ablities


Nothing that new but my gimmick.

Each character will have 15 or so different attacks used with only 3 buttons.

try and imagine this:
One key Freezes the game and brings up a list of all moves.
Highlighting the move you wish to set to a Key and Pressing the chosen key will set it.
Pressing the key again will resume the game.
the Chosen will now use the Selected move.

the menu will be timed so it can not be open for more than 5 seconds.

time will slowly regenerate.


------
i am partially qualified and will not be the only person working on this.



Now i need your help: which language would be good to write this in?
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Moderator
Posts: 683
Joined: 2002.11
Post: #2
OneShot Wrote:Now i need your help: which language would be good to write this in?
What do you already know?

My web site - Games, music, Python stuff
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Moderator
Posts: 613
Joined: 2004.09
Post: #3
It is not important want language you program it in, write it in whatever language you know best.

If you do not know a language then this venture is far too difficult a task to undertake as a first one. I don't want to sound like such a downer but you will get frustrated and give up very quickly. You will be shocked at how much work goes into just trying to draw a triangle on a screen much less make a full game.

If you give us a better idea of your background and current knowledge we can point you in the right direction for either getting this project rolling or a place to start learning how to make games.
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Apprentice
Posts: 6
Joined: 2008.06
Post: #4
I'm vain and also quiet good at Flash.
however i do not own a copy and i also realize that i should learn another language because Flash is an exception in programming.

I am so-so at python, however am having a difficult time fully understanding the tutes.

I am better at C++ but all my projects seem to go horribly wrong.

I really am just looking for a fast, free, well known, multi-platform language.

yes, those are some high hopes.
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Moderator
Posts: 683
Joined: 2002.11
Post: #5
Aha! Perfect!

I suggest the Python library pyglet. The programming guide is very easy to understand, and the library does everything you require.

I suggest you get the 1.1 beta. I don't think there are any major issues.

My web site - Games, music, Python stuff
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Apprentice
Posts: 6
Joined: 2008.06
Post: #6
alright thank you.

i looked at the guide and although it is not how i like to learn, i will figure it out.

when the show you the "Hello world" code i feel like i need to know what each and every piece means.

anyhow, thank you very much.
i will keep you guys updated.

thanks
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Member
Posts: 67
Joined: 2006.06
Post: #7
diordna Wrote:Aha! Perfect!

I suggest the Python library pyglet. The programming guide is very easy to understand, and the library does everything you require.

I suggest you get the 1.1 beta. I don't think there are any major issues.

Oh.my.god is that easy. With no prior python whatsoever I have my game engine nearly completely re-written with this in a day, plus its finals week so thats crazy. Wheee! The whole animation thing is like 30 lines of code!

The machine does not run without the coin.
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Moderator
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Joined: 2002.11
Post: #8
I have been telling people this for months. No one believes me until they try it.

Ha.

My web site - Games, music, Python stuff
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Member
Posts: 257
Joined: 2004.06
Post: #9
How well does pyglet integrate with PyObj-C?

The brains and fingers behind Malarkey Software (plus caretaker of the world's two brattiest felines).
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Moderator
Posts: 683
Joined: 2002.11
Post: #10
I suspect that if you set up your own graphics context, all of the graphics and sound commands will still work, but you'll lose all of the helpful event loop features like input.

That's sheer speculation, though.

My web site - Games, music, Python stuff
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Nibbie
Posts: 2
Joined: 2008.09
Post: #11
If one make your bid, score all the points using the cards you won during play. Points can be scored in four possible ways:
• High: One point for holding the highest trump in play.
• Low: One point for holding the lowest trump in play.
• Jack: One point for winning the trick on which the jack of trumps was played.
• Game: One point for holding the highest value of cards at the end of play -- aces count 4, kings 3, queens 2, jacks 1, and 10s 10. All other cards do not count when totaling the game score.
If one don't make your bid, you lose, or are set back, the number you bid. Whoever reaches 7 points wins the game. When two players are near 7, always tally high point first, followed by low, jack, and game.
--------------------------------------------------------------
Francis

http://www.drivenwide.com
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Apprentice
Posts: 13
Joined: 2009.04
Post: #12
OneShot Wrote:My project:

A fighting game with some differences:

-No A,A,A combo system
-Traditional Beat-em Up Movement
-Characters gain ablities


Nothing that new but my gimmick.

Each character will have 15 or so different attacks used with only 3 buttons.

try and imagine this:
One key Freezes the game and brings up a list of all moves.
Highlighting the move you wish to set to a Key and Pressing the chosen key will set it.
Pressing the key again will resume the game.
the Chosen will now use the Selected move.

the menu will be timed so it can not be open for more than 5 seconds.

time will slowly regenerate.


------
i am partially qualified and will not be the only person working on this.



Now i need your help: which language would be good to write this in?

unless youhave no choice, you should write in the language you know best - otherwise you might get stuck in the middle of it and will be very frustrated. (on the other hand.. if you don't experiment w/other languages and only stick to one, you'll be at a disadvantage compared to the other develoeprs who can write in multiple languages...)
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