iPhone game development coming

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Post: #61
arekkusu Wrote:/takes vacation

LOLLOLLOL You didn't happen to have a hand in putting OpenGL ES support in there, did you?

The brains and fingers behind Malarkey Software (plus caretaker of the world's two brattiest felines).
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Post: #62
Malarkey Wrote:LOLLOLLOL You didn't happen to have a hand in putting OpenGL ES support in there, did you?

Does he work at Apple??Blink

- Lincoln Green
http://www.binkworks.com/
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Post: #63
@Hairball: he's on the OpenGL driver team.
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Post: #64
Watching that YouTube video made me think, "That is a perfect platform for a quick Marble Madness type of game." Smile

Carlos A. Camacho,
Founder
iDevGames
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Post: #65
Fenris Wrote:@Hairball: he's on the OpenGL driver team.

Oh. Sweet.Love

- Lincoln Green
http://www.binkworks.com/
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Post: #66
Came across this article on Digg about improved graphics for the next gen of iPhones.

http://www.appleinsider.com/articles/08/...hones.html
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Post: #67
I guess that's good... Though it means that now there will have to be two code paths, and games will need to be tested on two models. I hope this doesn't happen too often, it could get expensive buying all these iPhones to test on!

Chopper, iSight Screensavers, DuckDuckDuck: http://majicjungle.com
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Post: #68
That's probably the idea.Rasp

- Lincoln Green
http://www.binkworks.com/
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Post: #69
Folks from outside the U.S. are now beginning to be accepted as iPhone devs... start your compilers...

http://www.macrumors.com/iphone/2008/05/...pplicants/

KB Productions, Car Care for iPhone/iPod Touch
@karlbecker_com
All too often, art is simply the loss of practicality.
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Post: #70
Love

I found this image in the comments on the twaw page, which seems to indicate available countries:
http://skitch.com/helge/kshx/iphone-deve...m-purchase

I guess those are the available iTunes Stores for the $99 payment and not necessarily the countries in which the dev program is available, right?
(no, I haven't received an email yet, although I think the NDA would prevent me from saying I did if that was the case)
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Post: #71
What is the difference between iTunes Stores and the dev program? Can't everyone download the SDK?

KB Productions, Car Care for iPhone/iPod Touch
@karlbecker_com
All too often, art is simply the loss of practicality.
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Post: #72
Yes, anyone can download the SDK, the thing is being accepted as a dev and given a signing key to run your apps on the actual hardware instead of just on the simulator. For that you need to pay the $99 fee, and I'm guessing that is done via the iTunes Store.
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Post: #73
* ChrisD adds to thread...

Work so far

http://www.bang2d.com

Mac/Win/lInux Engine ported to Iphone in 3 days or about 40 hours of work.

Only remaining issue is SPEED... game runs about 8 FPS right now...
do to the fact the engine is mostly written in lua.

http://www.plaidworld.com/pr_iphone.html

- Mac Lead ZeniMax Online Studios
- Owner Plaid World Studios
- Resume: http://www.chrisdillman.com
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