Fullscreen Problem

Posts: 9
Joined: 2010.02
Post: #1
Hi, i try to setup a fullscreenmode, but i dont see anythink on the screen. Here is my setupcode
CGDisplayErr err;
    //capture main display
    err = CGDisplayCapture(kCGDirectMainDisplay);    
    NSAssert(err == CGDisplayNoErr, @"Error CGDisplayCapture");
    //Get best Mode
    CFDictionaryRef newMode = CGDisplayBestModeForParameters(kCGDirectMainDisplay, 24, _screenWidth, _screenHeight, NULL);
    NSAssert(err == CGDisplayNoErr, @"Error CGDisplayBestModeForParameters");

    //Switch to selected resolution.
    err = CGDisplaySwitchToMode(kCGDirectMainDisplay, newMode);
    NSAssert(err == CGDisplayNoErr, @"Error CGDisplaySwitchToMode");
    NSOpenGLPixelFormatAttribute attr[] = {
        NSOpenGLPFAColorSize, 24,
        NSOpenGLPFADepthSize, 16,
    0 };    
    NSOpenGLPixelFormat *nsglFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
    _context = [[NSOpenGLContext alloc] initWithFormat: nsglFormat shareContext: nil];
    [nsglFormat release];
    //set openGL context to draw to screen    
    [_context setFullScreen];    
    [_context makeCurrentContext];

here my rendercode
glViewport( 0, 0, _screenWidth, _screenHeight);
        glMatrixMode( GL_PROJECTION );
        gluPerspective( 45.0, _screenWidth/_screenHeight, 1.0, 5.0 );
        glMatrixMode( GL_MODELVIEW );
        glColor3f(1.0f, 0.85f, 0.35f);
            glVertex3f( -0.2, -0.3, -2.0);
            glVertex3f(  0.2, -0.3, -2.0);
            glVertex3f(  0.0,  0.3, -2.0);
        [_context flushBuffer];

there are no errors.
any suggestions?
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Posts: 9
Joined: 2010.02
Post: #2
argh, Mad
there is no error, in this code, i try and try and try, and now it works (no changes in the code).

i don't know whats going on, with my mac ????? Rolleyes
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Posts: 5,143
Joined: 2002.04
Post: #3
using Xcode 3? Maybe it couldn't be bothered compiling the last change to your source for a while...
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Posts: 9
Joined: 2010.02
Post: #4
Yes Xcode 3,
after several clean and builds, the project works well.
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