fullscreen OpenGL on the Mac
Hi, programmers!
Now I am porting some OpenGL tutorials from win/glut to cocoa/mac os x. In the windowed mode everything works, but when context switches to fullscreen, screen may be empty! For example: in the first, second, third times cube is, but in the fourth time cube is not. Even if app launches in fullscreen without sharing context. I don`t understand.
Xcode 3.2.1, Mac OS X 10.6.2
source
I implement here to full controll
Now I am porting some OpenGL tutorials from win/glut to cocoa/mac os x. In the windowed mode everything works, but when context switches to fullscreen, screen may be empty! For example: in the first, second, third times cube is, but in the fourth time cube is not. Even if app launches in fullscreen without sharing context. I don`t understand.
Xcode 3.2.1, Mac OS X 10.6.2
source
I implement here to full controll

