GLBasic

GernotFrisch
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Post: #1
Hi,

this is my first post here. My name is (as seen) Gernot Frisch. I'm the main developer at glbasic.com.
Finally we made it to port GLBasic so it can create Mac games universal binaries - that's the good news. However, you need a Windows OS for the IDE and compiler. Even WINE is no solution, yet. We're working on 2 things ATM:
- a native Linux/Mac IDE
- Getting it working on WINE / ship a VMware image with xubuntu

More information at http://www.glbasic.com

Thank you for your attention.
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Posts: 529
Joined: 2003.03
Post: #2
If you need beta testers for the IDE, I'd be happy to lend a hand...two even.

"Yes, well, that's the sort of blinkered, Philistine pig-ignorance I've come to expect from you non-creative garbage."
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Posts: 683
Joined: 2002.11
Post: #3
I, too, volunteer for martyrdom. Er, betatude.

My web site - Games, music, Python stuff
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phlogios
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Post: #4
Gimme! I'm tired sick of Blitz3D now, I WANT SHADERS!
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Posts: 529
Joined: 2003.03
Post: #5
phlogios Wrote:Gimme! I'm tired sick of Blitz3D now, I WANT SHADERS!

There is a version of miniB3D for BlitzMax with GLSL support.

"Yes, well, that's the sort of blinkered, Philistine pig-ignorance I've come to expect from you non-creative garbage."
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