Coldet on OS X / 3D Collision Detection Libraries
I'm trying to do some 3D collision detection ('simple' ray-polygon intersection), so I'm looking for some 3D collision detection libraries. If anyone knows of any I would be very grateful. Note I'm looking for detection only, not physics or the resulting action; my game will only have simple 'physics' - move down slope/jump/hit wall.
I tried Coldet, but the furthest I got was to compiling, whereby I didn't, because I couldn't find the correct (read "any") library to use on OS X.
Any help/tutorials on Coldet would also be great; it seems like exactly what I'm looking for =]
Thanks in advance.
Tobs
I tried Coldet, but the furthest I got was to compiling, whereby I didn't, because I couldn't find the correct (read "any") library to use on OS X.
Any help/tutorials on Coldet would also be great; it seems like exactly what I'm looking for =]
Thanks in advance.
Tobs
Have you tried any of these? http://www.twilightsembrace.com/personal....php#maths
ODE works wonders. Easy as pie for ray-poly intersection. You're not required to use it for physics -- it's just fine for collision-only.
Well that's endlessly helpful, bronxbomber92, nice one =]
Shall check these out (plus ODE) tomorrow.
Thankees =]
Tobs
Shall check these out (plus ODE) tomorrow.
Thankees =]
Tobs
Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
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