Coldet on OS X / 3D Collision Detection Libraries

Member
Posts: 20
Joined: 2007.02
Post: #1
I'm trying to do some 3D collision detection ('simple' ray-polygon intersection), so I'm looking for some 3D collision detection libraries. If anyone knows of any I would be very grateful. Note I'm looking for detection only, not physics or the resulting action; my game will only have simple 'physics' - move down slope/jump/hit wall.

I tried Coldet, but the furthest I got was to compiling, whereby I didn't, because I couldn't find the correct (read "any") library to use on OS X.
Any help/tutorials on Coldet would also be great; it seems like exactly what I'm looking for =]
Thanks in advance.

Tobs
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Member
Posts: 312
Joined: 2006.10
Post: #2
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Sage
Posts: 1,199
Joined: 2004.10
Post: #3
ODE works wonders. Easy as pie for ray-poly intersection. You're not required to use it for physics -- it's just fine for collision-only.
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Member
Posts: 20
Joined: 2007.02
Post: #4
Well that's endlessly helpful, bronxbomber92, nice one =]
Shall check these out (plus ODE) tomorrow.

Thankees =]

Tobs
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Sage
Posts: 1,482
Joined: 2002.09
Post: #5
SOLID
V-Collide
RAPID
I-COLLIDE

Those are the ones I've heard of. Never used any.

Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
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Member
Posts: 45
Joined: 2006.07
Post: #6
don't forget OPCODE and yaobi

yaobi works well enough with configure; make; make install on my mac.
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