Smoothing geometry via subdivision
I'm getting ready to implement some constructive geometry via octree-like subdivision, where I'd essentially end up with a pile of cubes.
My intent is to smooth those cubes out to give me more organic masses. I've looked into marching cubes, and that approach -- while pretty hairy -- looks like it has potential. However, marching cubes assumes heterogeneous cube sizes, which I will not have.
But, here's the thing. In Wings3d and pretty much every other modeler there's a "smooth" function which subdivides and smoothes geometry. It seems like a perfect match, since it works on arbitrary geometry.
Does anybody have any pointers on where I can find info on such algorithms? Anybody have experience and tips for me?
I haven't begun to write this code yet, my mind's open
My intent is to smooth those cubes out to give me more organic masses. I've looked into marching cubes, and that approach -- while pretty hairy -- looks like it has potential. However, marching cubes assumes heterogeneous cube sizes, which I will not have.
But, here's the thing. In Wings3d and pretty much every other modeler there's a "smooth" function which subdivides and smoothes geometry. It seems like a perfect match, since it works on arbitrary geometry.
Does anybody have any pointers on where I can find info on such algorithms? Anybody have experience and tips for me?
I haven't begun to write this code yet, my mind's open
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