My 3D and 2D art at Turbosquid, please take a look!

Apprentice
Posts: 5
Joined: 2006.12
Post: #1
Hello my name is Alexander Smith and I want to ask any users here to please visit my products page, tell me what you think, and try and spread the word about my 3D/2D art. I am saving up money to buy a new computer, and I would greatly appreciate it if you would link people to my page. No obligation of course, I just would be very happy if you would.

Here's the link, I hope you like them! Also tell me if the prices are good:

http://www.turbosquid.com/Search/Index.c...ernal=TRUE

If you see anything you like, buy it!

Thanks. Smile

EDIT: Sorry links got screwed up in copy and paste. Fixed.
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Member
Posts: 715
Joined: 2003.04
Post: #2
A link would help.

First item I clicked had 135,000 polygons, ugh.

what are s3D files?
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Apprentice
Posts: 5
Joined: 2006.12
Post: #3
igame3d Wrote:A link would help.

First item I clicked had 135,000 polygons, ugh.

what are s3D files?

Those s3D files are made in Strata 3D plus. They aren't supposed to be used for games. I've actually made most sales through those s3D files.

My game ready assets have good poly counts.
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Apprentice
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Joined: 2006.12
Post: #4
Any comments anyone?
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Moderator
Posts: 371
Joined: 2006.08
Post: #5
pretty cool, although if I were going to pay for 3D models, I'd probably end up having them custom made so I could establish long-term relations with a 3D artist Wink (note: I have no cash for this sort of thing, at the moment, so that's not actually a proposition Rasp)
Still, the models look pretty good, and about half would work in games Smile
-wyrmmage

Worlds at War (Current Project) - http://www.awkward-games.com/forum/
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Apprentice
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Joined: 2006.12
Post: #6
I DO in fact make custom art. Email me if you're interested.
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Apprentice
Posts: 15
Joined: 2005.12
Post: #7
Hey Alex, your stuffs look'n awesome!
LOL I'm looking at your textures and getting new ideas Rasp.
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Member
Posts: 749
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Post: #8
Great stuff. I'm always looking out for non-exclusive royality-free assets (sounds, music, gfx), I prefer them to custom made stuff since they're cheaper and I know what I'm getting, also I could not care less if they're non-exclusive as long as they fit in my game.

©h€ck øut µy stuƒƒ åt ragdollsoft.com
New game in development Rubber Ninjas - Mac Games Downloads
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Sage
Posts: 1,066
Joined: 2004.07
Post: #9
My only comment is that you might be overkilling it a bit with textures. I noticed your Sci-Fi pistol has 3 512x512 textures applied to it. That seems like an awfully large waste of texture space considering your entire rifle is on a single 1024x1024 (which also might be a bit too large).

But they do all look good. Smile Nice work.
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Member
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Post: #10
Rasp nice!
ccccc: why do you always follow me around! Rasp
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Apprentice
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Post: #11
Nick Wrote:My only comment is that you might be overkilling it a bit with textures. I noticed your Sci-Fi pistol has 3 512x512 textures applied to it. That seems like an awfully large waste of texture space considering your entire rifle is on a single 1024x1024 (which also might be a bit too large).

But they do all look good. Smile Nice work.

Ah yes, the pistol. That was made WAY back when I had NO idea how to make a good UV map. I'm rather ashamed of it. Blush

@Najdorf: If you have anything you'd like me to make, PLEASE tell me, I will offer it on Turbosquid where you can buy it, and I'll keep the price nice and low.

Please anyone tell me if you're interested.
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Apprentice
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Joined: 2005.12
Post: #12
Nick: The bigger you CAN get it the better. No ones stopping you from scaling it as needed Wink.

And Patrick's not joking, I just magically pushed my post up to look like its earlier. I'm really a stalker chasing him around online forums. Rasp

--Alex, you should add your site and stuff to your sig Wink.
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