OpenGL vs Quartz Performance for 2D Game

Post: #1
I'm designing a simple game that will involve mostly sprite manipulations on a 2D surface. I'm wondering if anyone here has any advice as to whether I should use Quartz or OpenGL for this type of game. I'm not planning to port it to another platform, so that isn't an issue for me.

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Post: #2

Quartz is slow, and (although people will argue with this) not dramatically easier.
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