3d worlds

clapton541
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Post: #1
I need help with 3d worlds. I have been trying to understand the math for 3d worlds for a long time. I have looked at Nehe's code and I don't understand it very well. Does anyone know a guide on the math behind moving in 3d worlds that explains it really well. Or it would be even better if one of you could explain it. I would be really grateful if someone helped me out.
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clapton541
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Post: #2
Also I don't think Nehe's way is the best because I added it into a program and it made the world go back and forth if I didn't move right.
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Posts: 1,560
Joined: 2003.10
Post: #3
I'm not sure if they're exactly what you're looking for, but you might get some benefit out of the tutorials I've written, particularly the ones on quaternions and matrices: http://www.sacredsoftware.net/tutorials/Tutorials.xhtml
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Posts: 371
Joined: 2006.08
Post: #4
well, I would have to say that the math behind how 3D worlds work isn't really crucial for a beginner to know...all you really need to know when you start out is that there are three axis (x, y, z), and you can move (translate), or rotate (transform), objects along them. I don't really have any good tutorials for that sort of thing, but I'll be glad to explain it in as much detail as I know if you can't find any good sites on it Grin Just e-mail me or PM me.
Good luck; I had a bit of a hard time when I was starting 3D-ness Rasp
-wyrmmage

Worlds at War (Current Project) - http://www.awkward-games.com/forum/
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