Developer Perspectives 2007

Member
Posts: 715
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Post: #1
When did you start developing games?
What are your priorities now?
How do you feel about the experiences you've had so far?
What do you expect you will be doing in five years?

What state was the art of game development in when you started?
What is your opinon of current technology and resources?
What do you foresee happening by the end of this decade?


I was inspired to ask by the off topic branches occuring in
This Thread and the media link about women in computer science education.

Rather that distract someone from their dynamic arrays , I figured
the questions above would give opportunity to brag, complain, dream, and discuss releveant links all in one thread.

Step up to the mic.
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Moderator
Posts: 3,573
Joined: 2003.06
Post: #2
Great thread man!

- When did you start developing games?

I still haven't technically developed a game since I haven't shared any of them, but like 1983.

- What are your priorities now?

Trying not to be a jerk.

- How do you feel about the experiences you've had so far?

Wow, if only I knew then what I know now -- which is to say that I knew nothing then, and I barely know anything now. And people are a lot nicer and a lot smarter if you throw them a little line first.

- What do you expect you will be doing in five years?

Raising a family and chopping wood to stay warm.

- What state was the art of game development in when you started?

Zork, Bedlam, Pac-Man, etc., circa 1983

- What is your opinon of current technology and resources?

Un-effing-believable! It's a new ride baby!

- What do you foresee happening by the end of this decade?

Blu-Ray wins!!!
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #3
- When did you start developing games?

1991, originally, with HyperCard. My first C/QuickDraw game was 1998 or so I guess, and I moved on to OpenGL (in software!) soon after.

- What are your priorities now?

I'm kinda short on free time, so the game development takes a back seat. What time I do have to devote to it tends to go on more infrastructural stuff, since it's easier to bite off small but useful chunks. I dream that maybe with sufficient infrastructure putting together a game'll become manageable, but I know it's unlikely Wink

Higher priorities are the family and the job.

- How do you feel about the experiences you've had so far?

It's been good. I've learned a lot, and I hope I've helped some people along the way.

- What do you expect you will be doing in five years?

Probably the same thing, only I'll be interested in games for five-year-olds Grin

- What state was the art of game development in when you started?

In 1991, black-and-white stuff only, I guess... I didn't really know what the people who were seriously doing it were doing, or how the heck they managed to animate so much stuff so fast Wink

In 1998, QuickDraw 3D seemed like the here and now. That really didn't work out Smile People were still arguing whether CopyBits or custom blitters were the right thing, and showing off their hand-optimized PowerPC assembly blitters. The hardware-accelerated 3D revolution was obviously coming, though.

When I got my first job in 2001, working on Weatherscape, the 2.4GHz P4 and NVidia GeForce 3 were state of the art. Desktop PCs and consumer 3D acceleration were better than SGIs. CPUs were fast and GPUs were slow; everything was about making the GPU do as little work as possible. How things have changed, even since then.

- What is your opinon of current technology and resources?

It's amazing how far we've come, and even more amazing how far we've still got to go.

- What do you foresee happening by the end of this decade?

Near-abandonment of attempts at super-realism in games as we further enter the uncanny valley. That'll get picked up in earnest again a little further down the line as the technology to pull us up the other side of the valley becomes feasible. Massive importance of the casual games market, and female gamers in particular, pushing niche titles like FPSs to the sidelines. Three years is a long time in this profession, and I don't think it's unreasonable that things will change this much.
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Sage
Posts: 1,232
Joined: 2002.10
Post: #4
-When did you start developing games?
10 PRINT "1983"
20 GOTO 10

-What are your priorities now?
Minimize Leopard OpenGL suckage.

-How do you feel about the experiences you've had so far?
I need a vacation.

-What do you expect you will be doing in five years?
Still looking forward to a vacation.

-What state was the art of game development in when you started?
Games were written in assembly. Not just the blitters. Everything.

Kareteka shipped on a 140k floppy disk.

The crack screens pirates added to these games were better written than most software today.

- What is your opinion of current technology and resources?
See ****.
See **** click on the build wizard.
See **** compile Hello World into a ten meg binary.
See **** embed 500 megs of uncompressed TGAs into Hello World. A quarter of them are redundant or unused. Another quarter could be generated algorithmically.
See **** post his 300 meg game demo online.
What a ****.

- What do you foresee happening by the end of this decade?
Apple marketshare reaches double digits.
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Moderator
Posts: 592
Joined: 2002.12
Post: #5
-When did you start developing games?
1983

-What are your priorities now?
Launching my card game (Symbotica).
Launching my QHSE software.
Find some time to relax (above two not helping this one!)

-How do you feel about the experiences you've had so far?
Mostly good, great amounts of frustration but knowing people around the world are playing my games makes it worthwhile. What makes it even better is knowing that some of them have decided to pay me for those games.

-What do you expect you will be doing in five years?
As little as possible if all goes to plan Smile

-What state was the art of game development in when you started?
You expect me to remember that far back?

-What is your opinion of current technology and resources?
Some of it is nice, some of it takes the fun out of it.

-What do you foresee happening by the end of this decade?
Everyone following Nintendo's example.
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Moderator
Posts: 1,560
Joined: 2003.10
Post: #6
- When did you start developing games?
Longer ago than I can remember, really. The earliest thing I wrote that could be called a game (or an attempt at one, at least) was probably around 1990, when I was just a wee lad.

- What are your priorities now?
1: Finish and release the image editor I've been writing for the last few years.
2: Deal with current unfinished game projects (either by deciding to abandon them, or finishing and releasing them)
3: Start on exciting new projects.

- How do you feel about the experiences you've had so far?
One of the most satisfying things I've done with my life.

- What do you expect you will be doing in five years?
Hard to say, but probably not much different from what I'm doing today.

- What state was the art of game development in when you started?
I didn't really know at the time. I never connected with other game developers until 2003, when I came to iDevGames and entered the 2003 uDevGames contest.

- What is your opinon of current technology and resources?
- What do you foresee happening by the end of this decade?
No comment.
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Oldtimer
Posts: 834
Joined: 2002.09
Post: #7
+ When did you start developing games?
- Orignally QBasic text adventures back in 1995 or so, mentored by a girl in my class. Moved on to graphics after seeing what some of the older guys did, then onto demo coding and proper game programming around 1999. 2002-2005 saw me working on El Ballo, and since then I've been on and off developing Galder.

+ What are your priorities now?
- Finishing Galder, and then taking a break from game development for a few months to recharge my creativitiy.

+ How do you feel about the experiences you've had so far?
- Surprisingly inclined to non-technical discoveries: psychology, design, perception, writing, HCI, marketing... I'm not much of a tech guy, so I pick up the Game Programming Gems and steal stuff from them.

+ What do you expect you will be doing in five years?
- I kind of hope that I will be on my way out of the industry, having successfully pulled off the three or four game design docs I have on the back burner. This is a hobby, not what I want to do for a living.

+ What state was the art of game development in when you started?
- The original PlayStation-ish.

+ What is your opinon of current technology and resources?
- A lot more than I will ever need.

+ What do you foresee happening by the end of this decade?
- DRM will either be ubiquitous or dead and forgotten.
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Moderator
Posts: 335
Joined: 2002.04
Post: #8
When did you start developing games?
1981 (ish)

What are your priorities now?
Finish the current game, start the next one

How do you feel about the experiences you've had so far?
a wide range from bitter and twisted to elated, depending upon the experience Smile

What do you expect you will be doing in five years?
Finish the current game, start the next one

What state was the art of game development in when you started?
just getting serious in the US and still bedroom coder business in the UK.

What is your opinon of current technology and resources?
Expensive! But still fun Smile

What do you foresee happening by the end of this decade?
Finish the current game, start the next one Smile
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Member
Posts: 715
Joined: 2003.04
Post: #9
When did you start developing games?
1981 writing Dungeons and Dragons modules in a spiral bound notebook,
followed by hacking BASIC whenever and wherever I could lay hands on a terminal.

What are your priorities now?
Bringing five years of work to the public without blinding them,
finishing college, homeschooling mini-me.

How do you feel about the experiences you've had so far?
I would do it all over again, oh yes indeed.

What do you expect you will be doing in five years?
I will be the sensei of my own virtual game dev dojo,
while continuing to do what I'm doing today, only with a focus
on teaching other people rather than trying to figure it all out myself.

What state was the art of game development in when you started?
Multiplayer gaming required walking to my friends house and
sharing the controller and keyboard between lives and levels
on a Vic-20 or Atari VCS 2600. My first year of color BASIC programming was entirely on black and white TV or monitors.

What is your opinon of current technology and resources?
Everything has reached and/or surpassed nearly thirty years of expectations, almost.

What do you foresee happening by the end of this decade?
I just watched Shift Happens.
I need some time to absorb that before I even start guessing at the future again.
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Member
Posts: 156
Joined: 2002.10
Post: #10
Been a long time since I posted here, but this look like a real interesting thread:

When did you start developing games?
Just dug up some BBC Basic code dated 1995!

What are your priorities now?
Trying to finish the latest game I'm working on - looks really good but I can only spend short periods of time so progress is slow. Work, family etc. just eats up too much time.

How do you feel about the experiences you've had so far?
Really happy to have actually shipped a couple of finished games - and to get the odd email and/or paypal donation too...

What do you expect you will be doing in five years?
Hopefully still enjoying coding and maybe making a bit of money from it besides my day job.

What state was the art of game development in when you started?
The hardest decision was whether to use MODE 2 (16 colours, but low res) or trade off number of colours for better resolution!

What is your opinon of current technology and resources?
All looking good, although I tend to stay with what I'm used to (C++/SDL/OpenGL) rather than try all the cutting edge stuff (Cocoa, Ruby, Lua etc.)

What do you foresee happening by the end of this decade?
If I knew that I wouldn't tell you all (at least not until I'd made my millions).
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Member
Posts: 749
Joined: 2003.01
Post: #11
I started making games for passion 3-4 years ago, now passion is a bit faded, I'm more interested in the "making money" side of things. More specifically making money without effort. I need a good business idea...

©h€ck øut µy stuƒƒ åt ragdollsoft.com
New game in development Rubber Ninjas - Mac Games Downloads
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Member
Posts: 715
Joined: 2003.04
Post: #12
Najdorf Wrote:I started making games for passion 3-4 years ago, now passion is a bit faded, I'm more interested in the "making money" side of things. More specifically making money without effort. I need a good business idea...

Oh you should stoke that passion up.
My daughter is a big fan of yours, she recognized you while reading this thread.

You are presistantly producing very cool stuff, just keep doing it, discussing it, releasing it, and broadening your exposure, and you'll build a niche for yourself in game dev history, that will lead to profit if you target a commercial audience.

You need a business plan, and the motivation.

I have many ideas and no real "plan", I just do what it looks like
I should be doing when I have enough motivation and
concentration to keep doing it.

I would probably pay for a ragdoll support and demonstrations in iGame3D
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Member
Posts: 749
Joined: 2003.01
Post: #13
Thanks dude, I appreciate you telling me. Thank your daughter too Wink

©h€ck øut µy stuƒƒ åt ragdollsoft.com
New game in development Rubber Ninjas - Mac Games Downloads
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Member
Posts: 144
Joined: 2004.07
Post: #14
-> When did you start developing games?
Back in 2001 I wrote pong for an Apple ][e then sat on my hands for a few years until I discovered OpenGL and decided to learn C.

-> What are your priorities now?
Building a small library of shareware games for the Mac - projects I'd do if I weren't trying to make money but projects that are getting polished and finished because I do.

->How do you feel about the experiences you've had so far?
The first year with C and GL was tricky as with every step I felt myself getting stuck and constantly asking questions. Luckily for me, people here gave me some much needed help. I'm a result of much of their advice and experience.

->What is your opinon of current technology and resources?
I like! The OpenGL Shading Language has brought quite a bit more control.

->What do you foresee happening by the end of this decade?
A greater emphasis on game design and a broader acceptence of the industry from the general public.
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Member
Posts: 509
Joined: 2002.05
Post: #15
-When did you start developing games?
2000?

-What are your priorities now?
http://www.microe.rit.edu/ and living with my girlfriend

-How do you feel about the experiences you've had so far?
Great, I've learned alot about programming and business while earning a decent paycheck for 10-15 hours of work a month

-What do you expect you will be doing in five years?
Fabricating mobile "Core 5 Octos" or finishing my PhD if I'm not sick of school by then. Maybe I'll stop putting out GL Golf updates by then... :-P

-What state was the art of game development in when you started?
Graphics cards were new and limited my ability to play quake 3.

-What is your opinon of current technology and resources?
Growing exponentially with no end in site.

-What do you foresee happening by the end of this decade?
Robots will do my dishes and vacuum my floor along with other daily tasks... and then kill me
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