Pre-generated cube map
Hi all,
I've been trying to figure out how to get a pre-rendered cube map into a GLSL program. I assume that the cube map sampler is to be used, but I can't find any information on how the cube map texture is organized - is it one of those cross-cube layouts, six separate textures, some tile pattern..?
I'm going to do this for a sort of sky boxing effect (
) and I need to do it through GLSL, and it needs to be pre-rendered.
Thankful for any insights or pointers.
I've been trying to figure out how to get a pre-rendered cube map into a GLSL program. I assume that the cube map sampler is to be used, but I can't find any information on how the cube map texture is organized - is it one of those cross-cube layouts, six separate textures, some tile pattern..?
I'm going to do this for a sort of sky boxing effect (
) and I need to do it through GLSL, and it needs to be pre-rendered.Thankful for any insights or pointers.
I'm wondering if I'm misunderstanding you, but have you read the extension spec?
http://www.opengl.org/registry/specs/ARB...be_map.txt
http://www.opengl.org/registry/specs/ARB...be_map.txt
OneSadCookie Wrote:have you read the extension spec?
lol, it looks like fenris is staring really hard at that cookie.
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