Posts: 105
Joined: 2007.03
Post: #1
Ok, so I'm early in the development/planning stages of a fairly simple 2d isometric opengl sprite based engine. I know nothing at all about sdl, but a few people whom I know, told me that it would streamline a lot of stuff and make development easier. Can someone give me a brief explanation of SDL, what you think of it, and whether or not it's practical for general uses such as mine.

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Post: #2

"Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power.""

The main benefit of SDL is the fact it is cross-patform.

For an opengl based application, it simplifies window and event handling.

You would only need to use it a little bit, as most of your graphics programming will be in OpenGL.

Good luck
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