Cocoa OpenGL
Does anyone know a really good cocoa opengl tutorial. Not Nehe because they don't work on newer models, don't work fullscreen, and don't explain the Cocoa part. So does anyone know a good Cocoa OpenGL tutorial that tells you how to go fullscreen, draw(obviously), and have 3d meshes used. Also something that works on the newer Macs and on XCode not Project Builder. Thanks I would really appreciate if somone gave me one because I have been searching all over the internet for one.
Meshes are completely independent of your choice of windowing API, so you are unlikely to find a tutorial that deals with both.
http://www.zerobyzero.ca/~ktatters/
I haven't checked these with recent versions of XCode but I used this framework as the basis of three iDevGames contest entries.
I haven't checked these with recent versions of XCode but I used this framework as the basis of three iDevGames contest entries.
Measure twice, cut once, curse three or four times.
Possibly Related Threads...
| Thread: | Author | Replies: | Views: | Last Post | |
| Texture Loading Cocoa/OpenGL | ultitech | 1 | 5,681 |
Jan 31, 2011 12:51 PM Last Post: mk12 |
|
| Cocoa/OpenGL drawing full-screen problem | ultitech | 5 | 7,047 |
Jan 13, 2011 01:11 PM Last Post: SethWillits |
|
| Cocoa OpenGL | clapton541 | 3 | 4,526 |
Aug 5, 2007 09:22 PM Last Post: BenRose3d |
|
| setting up opengl w/cocoa | Leroy | 5 | 4,069 |
Jun 18, 2007 06:00 PM Last Post: kelvin |
|
| Cocoa OpenGL | clapton541 | 3 | 4,709 |
Mar 9, 2007 06:33 PM Last Post: GolfHacker |
|

