Shmup/shoot 'em up mini contest (was: Upcoming contests...?)

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Posts: 698
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Post: #16
Okay, presenting the draft rules to the utterly unofficial iDG shoot 'em up/shmup mini contest; if people can post their thoughts on these rules...?

What: a mini contest themed around that staple of gaming: shooting. Pretty much any game within which shooting is a core gameplay element is permissible, whether it is limited to a single screen, scrolling, 2D, 3D, etc; the only real requirements are that the player character be capable of shooting and of movement (or you could claim Snood is a shooter...)

Look at Robotron, Defender, Nemesis/Gradius, Metal Slug, or many, many others for inspiration and an idea of the many, many sub-genres and styles of the shmup.

When: the contest will last a week, from 23:59 (GMT) Friday 23rd March to 23:59 (GMT) Friday 30th March.

Why: for fun; this is a mini contest, and as such there are no prizes.

How: to enter, just post to this thread a link to your playable. Your playable should not have been publicly shown before the beginning of the contest. There is no limit to the tools which may be used, as long as the playable runs on Mac OS X 10.3.9 or higher. There is no requirement to release the source code to your playable. Voting will be by means of a multiple choice poll which will be created in this thread after the close of the contest.

Mark Bishop
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Student and freelance OS X & iOS developer
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Nibbie
Posts: 1
Joined: 2010.11
Post: #17
As much as I would love to compete, I have exams for the next month to worry about x.x... ah well. I have an awesome concept, but I guess it'll have to wait until the next applicable contest.
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Luminary
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Post: #18
sealfin Wrote:There is no limit to the tools which may be used, as long as the playable runs on Mac OS X 10.3.9 and higher. There is no requirement to release the source code to your playable.

The usual requirement is "the latest OS version [10.4.9] at the time the contest is announced". 10.3.9 is getting increasingly difficult to find testers for, and many peoples machines can no longer even run the OS.

If it's a contest, who (if anybody) is going to be judging? Obviously this affects what hardware and software requirements the entries can have.
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Post: #19
OneSadCookie Wrote:The usual requirement is "the latest OS version [10.4.9] at the time the contest is announced". 10.3.9 is getting increasingly difficult to find testers for, and many peoples machines can no longer even run the OS.

If it's a contest, who (if anybody) is going to be judging? Obviously this affects what hardware and software requirements the entries can have.

Standard voting thread, I'd imagine. And not everyone blows $120 every year or two. I'm still on 10.3.9, though I'll be getting a new laptop in a couple of months.

(please, 10.3.9? *puppy dog eyes*)

My web site - Games, music, Python stuff
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Luminary
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Post: #20
Remember, the OS requirement doesn't mean that people cannot make their games run on a wider range of OSes, only that they needn't go to that trouble to be eligible. Perhaps there needn't be any requirement at all -- the voters will decide if your OS requirement is too strict Wink
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Member
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Post: #21
why make a comp?
why don't you just organise a team or 2, set yourselves a time limit/frame, and see what ya come up with in the end? i've always thought that if i got all the idg members in a room, half would be brutally murdered over syntax debates and the other half would make a kick arse game.
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Member
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Post: #22
nich Wrote:why make a comp?
why don't you just organise a team or 2, set yourselves a time limit/frame, and see what ya come up with in the end? i've always thought that if i got all the idg members in a room, half would be brutally murdered over syntax debates and the other half would make a kick arse game.

So when are we renting this room?
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Luminary
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Post: #23
nich Wrote:why make a comp?

My experience is that many — if not most — people need something to motivate them, even if it's just a word like "competition".

A random meeting of minds with a common goal to make a cool game is something that can happen at any time, but seldom does. Somebody saying "hey, it'd be neat to enter that competition to see how well I do" is somehow much more likely.
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Member
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Post: #24
oooh... shooting!! too bad I already released a playable last week in the other forum, and I'll have no time to make another one, because its my exam week this week. Sad(
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Post: #25
diordna Wrote:
OneSadCookie Wrote:The usual requirement is "the latest OS version [10.4.9] at the time the contest is announced". 10.3.9 is getting increasingly difficult to find testers for, and many peoples machines can no longer even run the OS.
And not everyone blows $120 every year or two. I'm still on 10.3.9, though I'll be getting a new laptop in a couple of months.

(please, 10.3.9? *puppy dog eyes*)

Okay, I've edited the rules so that now there is no limit to the tools which may be used, as long as the playable runs on Mac OS X 10.3.9 or higher; this should appease both OSC and diordna Wink I'd specified 10.3.9 as the required minimum to support simply as you're more likely to get more people posting their thoughts on, or voting for, your game the more people can play your game Wink

diordna Wrote:
OneSadCookie Wrote:If it's a contest, who (if anybody) is going to be judging?
Standard voting thread, I'd imagine.
Yes, either by people posting their thoughts and votes to this thread, or I'll start a multiple choice poll in this thread for voting if people want to be a little more formal.

Mark Bishop
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Student and freelance OS X & iOS developer
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Moderator
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Post: #26
I'm terrible with time, so I just want to make sure I've got it right: I could start at 8 PM (20:00) EDT (GMT - 4) on Friday night, right? (I've mixed these things up before.)

Still looking for a partner to help with graphics and/or level design and/or music. We're making a side scroller, I think, unless you have something amazing planned. (Not that what I have in mind isn't amazing.)

My web site - Games, music, Python stuff
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Moderator
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Post: #27
This is tempting. Swamped as I am, I may see if I can squeeze in a quick entry...
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⌘-R in Chief
Posts: 1,253
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Post: #28
OneSadCookie Wrote:My experience is that many — if not most — people need something to motivate them, even if it's just a word like "competition".

A random meeting of minds with a common goal to make a cool game is something that can happen at any time, but seldom does. Somebody saying "hey, it'd be neat to enter that competition to see how well I do" is somehow much more likely.

The other part is actually being able to successfully write online networking. Rolleyes LOL
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Moderator
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Post: #29
nich Wrote:why make a comp?
why don't you just organise a team or 2, set yourselves a time limit/frame, and see what ya come up with in the end? i've always thought that if i got all the idg members in a room, half would be brutally murdered over syntax debates and the other half would make a kick arse game.

There was an iDevGames project called "Incubator" that followed that "no competition" concept and... well... Sneaky Let's just said it didn't get quite far.
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⌘-R in Chief
Posts: 1,253
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Post: #30
Besides, we all know socialism doesn't work as well as capitalism Wink
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