OS X equivalent of ODE
Afternoon,
Can anyone recommend a physics engine (a free one) for OS X that would be on par with ODE?
I'm not actually looking for something games related, it's actually for doing robotics simulations but I thought here would be a good place to ask.
I've done some googling but I get so many "Ode to OS X" poems!
thanks
Anthony
Can anyone recommend a physics engine (a free one) for OS X that would be on par with ODE?
I'm not actually looking for something games related, it's actually for doing robotics simulations but I thought here would be a good place to ask.
I've done some googling but I get so many "Ode to OS X" poems!
thanks
Anthony
ODE compiles and works very correctly also on OSX.
There are several threads dealing with ODE on OS X, and there are also a few other physics engines like Newton and Bullet:
http://www.idevgames.com/forum/showthrea...hlight=ode
http://www.idevgames.com/forum/showthrea...hlight=ode
And for 2D-only there is Chipmunk Physics.
http://www.idevgames.com/forum/showthrea...hlight=ode
http://www.idevgames.com/forum/showthrea...hlight=ode
And for 2D-only there is Chipmunk Physics.
I know the MMORPG Planeshift uses the source download of ODE and that it compiles on Mac OS X perfectly.
What is the ultimate answer to Life, the Universe, and Everything?
ODE 0.7 and above compile out of the box ( so to say ) on OS X with a simple ./configure && make && make install. I've been using ODE on OS X since 2003.
Now, making a universal embeddable framework, I have no idea how I'd do that. But if you google, some people have figured it out.
Now, making a universal embeddable framework, I have no idea how I'd do that. But if you google, some people have figured it out.
You might want to check out BULLET also.
I hear a lot of issues with gettig ODE to work happily over the years...
YMMV of course...
http://www.continuousphysics.com/Bullet/
I hear a lot of issues with gettig ODE to work happily over the years...
YMMV of course...
http://www.continuousphysics.com/Bullet/
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