OS X equivalent of ODE

Member
Posts: 58
Joined: 2007.01
Post: #1
Afternoon,

Can anyone recommend a physics engine (a free one) for OS X that would be on par with ODE?

I'm not actually looking for something games related, it's actually for doing robotics simulations but I thought here would be a good place to ask.

I've done some googling but I get so many "Ode to OS X" poems! LOL

thanks

Anthony
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Apprentice
Posts: 13
Joined: 2006.10
Post: #2
ODE compiles and works very correctly also on OSX.
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Member
Posts: 58
Joined: 2007.01
Post: #3
Are you serious? I'll check that out now, thanks a millionSmile

I only saw Windows versions of it.
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Moderator
Posts: 766
Joined: 2003.04
Post: #4
There are several threads dealing with ODE on OS X, and there are also a few other physics engines like Newton and Bullet:
http://www.idevgames.com/forum/showthrea...hlight=ode
http://www.idevgames.com/forum/showthrea...hlight=ode

And for 2D-only there is Chipmunk Physics.
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Member
Posts: 28
Joined: 2006.12
Post: #5
I know the MMORPG Planeshift uses the source download of ODE and that it compiles on Mac OS X perfectly.

What is the ultimate answer to Life, the Universe, and Everything?
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Sage
Posts: 1,199
Joined: 2004.10
Post: #6
ODE 0.7 and above compile out of the box ( so to say ) on OS X with a simple ./configure && make && make install. I've been using ODE on OS X since 2003.

Now, making a universal embeddable framework, I have no idea how I'd do that. But if you google, some people have figured it out.
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oPless
Unregistered
 
Post: #7
Yup ODE and Bullet compile just fine on OSX
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Member
Posts: 104
Joined: 2002.04
Post: #8
You might want to check out BULLET also.

I hear a lot of issues with gettig ODE to work happily over the years...

YMMV of course...

http://www.continuousphysics.com/Bullet/

- Mac Lead ZeniMax Online Studios
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- Resume: http://www.chrisdillman.com
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