Industry Tools?
Hey Everyone,
I was just trying to decide on the best modeling, graphics, etc tools to learn and wanted to know what is the most widely used/best in the industry? Doesn't matter the platform, just the best to learn overall. I want to learn how to use tools/skills that can actually be applied in the gaming/entertainment industry.
The list I came up with of tools that I could find were:
Modeling/Animation/Texture Tools:
Mudbox3D (Mudbox)
Cinema3D, Bodypaint3D (Maxon)
ZBrush (Pixologic)
XSI (SoftImage)
Modo (Luxology)
Blender
Wings3D
AGhost
I was just trying to decide on the best modeling, graphics, etc tools to learn and wanted to know what is the most widely used/best in the industry? Doesn't matter the platform, just the best to learn overall. I want to learn how to use tools/skills that can actually be applied in the gaming/entertainment industry.
The list I came up with of tools that I could find were:
Modeling/Animation/Texture Tools:
Mudbox3D (Mudbox)
Cinema3D, Bodypaint3D (Maxon)
ZBrush (Pixologic)
XSI (SoftImage)
Modo (Luxology)
Blender
Wings3D
AGhost
Did you... put yourself on the "tools" list?
You are missing a couple of big ones:
- Maya
- Photoshop
You are missing a couple of big ones:
- Maya
- Photoshop
Are you looking specifically to get a job using these tools, or is this just for yourself?
Maya or 3D Studio Max, Zbrush, Photoshop
To get a job in the industry these are what you'll be expected to show demo reel/portfolio material on. You'll also be expected to draw so break out the pencil.
Check the job offers at monster.com, gamasutra, your local IGDA forum, where you can keep up to date with the industries expectations. Visiting the employment section of game developer websites will also be beneficial
To get a job in the industry these are what you'll be expected to show demo reel/portfolio material on. You'll also be expected to draw so break out the pencil.
Check the job offers at monster.com, gamasutra, your local IGDA forum, where you can keep up to date with the industries expectations. Visiting the employment section of game developer websites will also be beneficial
Motion builder (autodesk) also apears to be catching on. Recently I have read a few interviews where the team used all three of autodesk's products: Maya, 3D Studio Max, and Motion builder.
Personally, I really like Maya.
Personally, I really like Maya.
I concur with igame3d, PowerMacX, and ferum's posts. That's what what our art department over here uses. In fact, I think a lot of the art for Star Trek: Tactical Assault was done with Photoshop and 3DS Max (not to mention good ol' fashioned pencil and paper).
The brains and fingers behind Malarkey Software (plus caretaker of the world's two brattiest felines).
Kind of Off-topic:
What exactly is iGame3D? I couldn't quite find out from looking at the official website.
Thanks.
What exactly is iGame3D? I couldn't quite find out from looking at the official website.
Thanks.
Elfenlyte Wrote:Kind of Off-topic:Thanks for asking.
What exactly is iGame3D? I couldn't quite find out from looking at the official website.
Thanks.
Did you visit today, after I de-themed the site by updating wordpress before I had my first coffee?
The posting on the homepage February 27th, 2007 reads:
igame3d Wrote:What is iGame3D?
iGame3D is a volunteer collaboration that has actively developed 3D game design software since 2002.
iGame3D began as email sent concerning a project posted on these forums.
Keep the tradition alive.
send an email to bill at igame3d dot com
for more information.
Thanks again for the inquiry.

