Attaching an OpenGL profile permanently

Haravikk
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Post: #1
Okay, I was recently directed to a OS X hint that shows how to use OpenGL profiler to add anti-aliasing settings to programs, this is a nice tip but it's a bit annoying to have to re-do it and always go through OpenGL Profiler.

What I'm wondering therefore is if attaching a custom OpenGL profile to a program can be done using a script or such that will attach it when the program launches, or which you launch instead (ie double-click the script to attach a profile then launch the app)?

I'm relatively inexperienced with all things OpenGL so go easy please Smile
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Moderator
Posts: 1,140
Joined: 2005.07
Post: #2
AFAIK, you can't do this yourself, since it's a system-level thing. However, if you have an ATI card, you can use ATI displays to do this for you.
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DoG
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Posts: 869
Joined: 2003.01
Post: #3
Why don't you just do it programmatically by creating the right OpenGL context?
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #4
He's talking about adding FSAA to commercial games that don't expose a setting for it...
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