3d file format

Member
Posts: 28
Joined: 2006.12
Post: #1
Do you know of any code/tutorial on the internet that loads 3ds or any other wings3d compatible file format into openGL or Apple vertex arrays?
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Moderator
Posts: 704
Joined: 2002.04
Post: #2
Wings3D exports .OBJ, which is pretty trivial to code a loader for; I coded such a loader in a couple of days (so I'm slow Blush) using these explanations of the format: .OBJ, .MTL

Mark Bishop
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Student and freelance OS X & iOS developer
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Member
Posts: 28
Joined: 2006.12
Post: #3
Glad to know I'm not the only slow person LOL. Smile
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Member
Posts: 312
Joined: 2006.10
Post: #4
I'm also trying to create a OBJ loader, but I don't know much about OpenGL either Rasp

I did find this (which it's comments are in tutorial format, and there about 10 versions): http://www.bronx-development.ardo.org.uk...es/OBJ.zip

Also, this could help: http://www.gamedev.net/community/forums/..._id=312335
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Member
Posts: 28
Joined: 2006.12
Post: #5
Kool. I like the HTML file in the first link. I'll try to write something. Can anyone point me to an example of VBO's or openGL arrays? I tried to do them but nothing was rendered... I probably did more than one thing wrong.
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