WoW & mutithreaded OpenGL

Member
Posts: 208
Joined: 2005.04
Post: #1
I just came across this:

WoW update adds multi-threaded OpenGL on Intel Macs

I know a lot of you are of the opinion that all OpenGL calls should be confined to one thread, so I'd like to know your thoughts on Blizzard's decision to spend time (and $$$) developing multithreaded OpenGL support. Was it a waste of time? Could the performance gains they've shown have been achieved without resorting to multithreaded OpenGL? What about the potential for hard-to-find bugs?
Quote this message in a reply
Sage
Posts: 1,403
Joined: 2005.07
Post: #2
huh, maybe they will fix warcraft 3 so it even _runs_ on intel soon.

Sir, e^iπ + 1 = 0, hence God exists; reply!
Quote this message in a reply
Member
Posts: 208
Joined: 2005.04
Post: #3
Okay, I found some more info...

http://developer.apple.com/technotes/tn2006/tn2085.html

So it looks like they weren't talking about making OpenGL calls from several different threads.
Quote this message in a reply
Luminary
Posts: 5,143
Joined: 2002.04
Member
Posts: 208
Joined: 2005.04
Post: #5
Thanks OSC! Smile
Quote this message in a reply
Moderator
Posts: 1,562
Joined: 2003.10
Post: #6
After applying the update, it didn't seem to make any perceptible difference on my MacBook Pro.
Quote this message in a reply
Post Reply