Pbuffer problems on Intel NVIDIA GeForce 7300 GT

Member
Posts: 157
Joined: 2002.12
Post: #1
I've implented simple shadows using PBuffers rendering to texture areas.
works on PPC machines I've tried, but glClear (GL_COLOR_BUFFER_BIT) fails on " Intel mac NVIDIA GeForce 7300 GT OpenGL Engine 2.0 NVIDIA-1.4.40 " when I
enable GL_SCISSOR_TEST.

shadows render correcrly, but when updated they leave trail, any ideas?
thanks..
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #2
file a bug report.
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Sage
Posts: 1,232
Joined: 2002.10
Post: #3
Use FBOs.

And file bugs.
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Member
Posts: 157
Joined: 2002.12
Post: #4
Yes I've been working into that, I guess is safe enough to assume that all intel macs ship with hardware support for FBO's ext right?
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Sage
Posts: 1,232
Joined: 2002.10
Post: #5
All Intel Macs support FBO.
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Member
Posts: 157
Joined: 2002.12
Post: #6
FBO's having the same problem on intel macPro Sad
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