Pbuffer problems on Intel NVIDIA GeForce 7300 GT
I've implented simple shadows using PBuffers rendering to texture areas.
works on PPC machines I've tried, but glClear (GL_COLOR_BUFFER_BIT) fails on " Intel mac NVIDIA GeForce 7300 GT OpenGL Engine 2.0 NVIDIA-1.4.40 " when I
enable GL_SCISSOR_TEST.
shadows render correcrly, but when updated they leave trail, any ideas?
thanks..
works on PPC machines I've tried, but glClear (GL_COLOR_BUFFER_BIT) fails on " Intel mac NVIDIA GeForce 7300 GT OpenGL Engine 2.0 NVIDIA-1.4.40 " when I
enable GL_SCISSOR_TEST.
shadows render correcrly, but when updated they leave trail, any ideas?
thanks..
file a bug report.
Use FBOs.
And file bugs.
And file bugs.
Yes I've been working into that, I guess is safe enough to assume that all intel macs ship with hardware support for FBO's ext right?
All Intel Macs support FBO.
FBO's having the same problem on intel macPro
Possibly Related Threads...
| Thread: | Author | Replies: | Views: | Last Post | |
| pbuffer blending problem on macmin g4 | madjerry | 4 | 3,258 |
Nov 27, 2009 03:14 AM Last Post: madjerry |
|
| nvidia cg | habahaba | 5 | 3,167 |
Aug 2, 2006 01:36 PM Last Post: OneSadCookie |
|
| Heads up: glDrawbuffer(GL_FRONT) issue w/OS X 10.4.3 and NVidia cards | zKing | 4 | 3,186 |
Jan 11, 2006 01:00 PM Last Post: arekkusu |
|
| pBuffer - how to draw in it, then display it? | taojones | 0 | 2,100 |
Nov 13, 2005 09:54 AM Last Post: taojones |
|
| Multisample on NVIDIA GeForce 6800 | archidea | 1 | 2,575 |
Nov 8, 2005 12:22 PM Last Post: OneSadCookie |
|

