Mud with or without Multi-Threading ?
kelvin Wrote:I've been talking about standard text telnet/vt100+ MUDs. What have you been talking about?I'm talking about a standard text telnet MUDs

So, the nonblocking sockets are the best way. Is that right?
MadPsycho Wrote:I'm talking about a standard text telnet MUDsRegardless of how you get your input stream, multithreading will make your processing of the protocols much easier to code. The only thing you need to do is wait and notify.
So, the nonblocking sockets are the best way. Is that right?
---Kelvin--
15.4" MacBook Pro revA
1.83GHz/2GB/250GB
kelvin Wrote:They also didn't support compression, images, sound, and 8bit color. I'm not saying a silent, black and white, unformatted text adventure can't be fun, but you have to consider your competition. Most if not all MUDs out there today support at least some of these basics.
...
I've been talking about standard text telnet/vt100+ MUDs. What have you been talking about?
What have you been talking about?
I meant the old school text MUDs too, which last I checked didn't have things like compression, images, and sound...
Heh ok, maybe we just have different definitions for "old school". When I first started playing with MUDs, we were all using Gopher
Oooo guess you're more old school than me... 
Whatever man. I'm not contributing anything else to this really so I'm gonna quit posting on it.

Whatever man. I'm not contributing anything else to this really so I'm gonna quit posting on it.
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