Does anyone else remember pop-pop and and battle-girl?
One of the great things about the iDevGames boards is occasionally seeing some of my mac game dev heroes pop up now and again (like Ingemar!). Andrew Campbell wrote a couple really well-done games back in the day, and I was just idly wondering if he is still around and developing.
battle-girl:
![[Image: 01-14.gif]](http://www.gamesights.com/screen_shots/mac_os/battle-girl/images/01-14.gif)
pop-pop
battle-girl:
![[Image: 01-14.gif]](http://www.gamesights.com/screen_shots/mac_os/battle-girl/images/01-14.gif)
pop-pop
![[Image: poppop2.jpg]](http://www.applelinks.com/reviews/gifs/poppop2.jpg)
A Mac OS X version of Battle Girl would be fantastic. I would even free myself to help coding it.
"When you dream, there are no rules..."
Yes!!! I went to great lengths to get my old G3 back from an old friend that I had a falling out with just so I could play battle-girl again. I've been hoping for an OSX version as well -- it doesn't work so well in Classic and I've never been able to get it to run properly with SheepShaver.
The brains and fingers behind Malarkey Software (plus caretaker of the world's two brattiest felines).
It seems Feral has the rights for Battle-Girl, so maybe we can get them to release the source code and/or to make an OS X version of this game.
I doubt they'll give the code, but you never know. Any volunteers to send them an email? and work on the game ofcourse.
I doubt they'll give the code, but you never know. Any volunteers to send them an email? and work on the game ofcourse.
"When you dream, there are no rules..."
I remember pop-pop, played it quite a while in the old days...
©h€ck øut µy stuƒƒ åt ragdollsoft.com
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I'd sure like even the soundtrack from battle-girl.
I can't believe Feral is still around.
I'd help port for sure.
I can't believe Feral is still around.

I'd help port for sure.
Newest game: Glow, a sci-fi RPG with lots of zombie bashing. Get it: OS X
*loved* battle girl. Going to an intel machine will mean not being able to play one or two of my favorite classic games and battle girl is one of those. I have its techno soundtrack in iTunes and listen to it every once in a while - it was awesome fun.
Somehow I imagine it having lots of asm code and not likely to be resurrected.
Somehow I imagine it having lots of asm code and not likely to be resurrected.
Hi, I'm the other half of Ultra/United and a co-author of battle-girl. I've gotten many requests over the years to port the game to OS X, but have never found the time. I would be willing to release this code into the public domain if I could find a qualified person to handle the port. Please email me if you're interested. I would prefer to hand it off to someone fairly experienced, with at least one shipped game to their credit.
The drawing routines are ASM, but they are simple Bresenham's with some unrolled loops and optimized for all the PowerPC flavors. Processors and graphics chips are a little faster these days so they should be easy to replace.
scott
The drawing routines are ASM, but they are simple Bresenham's with some unrolled loops and optimized for all the PowerPC flavors. Processors and graphics chips are a little faster these days so they should be easy to replace.

scott
Hm. Maybe after MacWorld...

I would be very interested in checking out the source. However, my knowledge in assembly is quite limited and my Mac Toolbox knowledge is quite rusty.
I haven't made any games other than those for a contest for iDevGames. You can check it out here.
Let us know what you plan to do with the source code. Maybe you can release it a GPL.
I haven't made any games other than those for a contest for iDevGames. You can check it out here.
Let us know what you plan to do with the source code. Maybe you can release it a GPL.
"When you dream, there are no rules..."
Personally, I think battle girl would make an excellent game for the iphone/ipod touch