Java game-writing resources?

Moderator
Posts: 680
Joined: 2002.11
Post: #1
I just started dabbling in Java, but the built-in libraries seem ill-suited for games. Can anyone recommend a tutorial and/or library for me to use?

Also, any tutorials on using Java in Xcode?

My web site - Games, music, Python stuff
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Moderator
Posts: 698
Joined: 2002.04
Post: #2
I've never used it, but maybe LWJGL might be of use...

Mark Bishop
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Student and freelance OS X & iOS developer
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Moderator
Posts: 680
Joined: 2002.11
Post: #3
Yeah, but that requires OpenGL knowledge, which I don't have. I dislike OpenGL. That's not to say I won't learn it, but still. Everything seems so abstract. So far, I haven't found anything that explains all of its oddities in a clear fashion. And yes, I've done a few NeHe's.

My web site - Games, music, Python stuff
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #4
"oddities"?

Just bite the bullet and learn it. If you have questions, ask. It's the only sane way to do real-time graphics in Mac OS X or in Java.
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Sage
Posts: 1,403
Joined: 2005.07
Post: #5
diordna Wrote:I dislike OpenGL.

OpenGL is fun and awesome when you start learning it you will start to like it.. probably.

Sir, e^iπ + 1 = 0, hence God exists; reply!
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Sage
Posts: 1,482
Joined: 2002.09
Post: #6
If you ask me, I'd skip the NeHe tutorials and buy the OpenGL red book. Amazon Link I found it much more informative than a collection of tutorials.

Due to the amount of interesting effects that you can get easily using OpenGL, it's silly not to learn it if you ask me.

Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
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Nibbie
Posts: 3
Joined: 2008.04
Post: #7
LWJGL is probably the best solution for game programming.
That said there is Golden T Game Engine(http://www.goldenstudios.or.id/products/GTGE/) which I haven't tried myself.
I have been programming Java for a couple of years as a hobby and I've only used XCode as a texteditor.
The javac @compilelist command is usually sufficient and the javadoc might help you get a good look at what your doing.
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Member
Posts: 254
Joined: 2005.10
Post: #8
In my software engineering class we wrote two 2D games in Java. The first one used Swing as the backend, and while some people will tell you Swing is fast and/or easy to learn I have to say it sucks (especially for games!). The next game we wrote using the LWJGL and that worked out much better, not to mention that we had a good framerate.

One of the other teams in my class used the Golden Tee Game Engine to accomplish their projects. It worked well for them, but I had the impression that you ended up doing very little coding and a lot of script writing.
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