Apple "OpenGL Game Template"

Member
Posts: 204
Joined: 2002.09
Post: #31
Oh dear, it is unchanged as well. Wacko
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #32
Bug filed... I suggest others complain too Smile
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Sage
Posts: 1,199
Joined: 2004.10
Post: #33
There was -- for what it's worth -- one good thing in the now defunct demo. It showed a hacky ( but functional ) way to convert mouse coordinates when switching to a fullscreen context in a different resolution. It even linked to a thread here on iDevGames regarding the hack.
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ksiazegz
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Post: #34
hi guys,

You're right that Apple enginers read these forums, I am one of them and let me say that the template is not finished.

If you want the template to rock, please work with us by filing bugs, as some of you have already done. You are the experts here, Apple doesn't make games, so we need your feedback!


cheers
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #35
Huh, I wasn't aware that Apple employs people in Canada...
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