MacBook Pro and OpenGL question
Hi,
I don't meant to post another one of these questions, however, it seems that most of OpenGL 2.0 is supported on the new MacBook Pro if not all of it. The only question that I still have is if the Framebuffer Object and texture float extensions (either of them, ATI texture float or ARB texture float) are working on the new laptop with the X1600?
Thank you.
I don't meant to post another one of these questions, however, it seems that most of OpenGL 2.0 is supported on the new MacBook Pro if not all of it. The only question that I still have is if the Framebuffer Object and texture float extensions (either of them, ATI texture float or ARB texture float) are working on the new laptop with the X1600?
Thank you.
the ATI & APPLE floating point texture extensions are supported, and EXT_fbo is supported.
missing from OpenGL 2.0
ARB_texture_non_power_of_two isn't supported (the hardware can't)
ARB_draw_buffers isn't supported (not yet available on Mac OS X)
missing from OpenGL 2.0
ARB_texture_non_power_of_two isn't supported (the hardware can't)
ARB_draw_buffers isn't supported (not yet available on Mac OS X)
...must... sleep...
NPOT textures not being supported isn't that great of a drawback I guess, do you have any idea whether ARB_draw_buffers is supported when running windows or linux, or is it another limitation of the hardware, not just the implementation?
Thanks again.
Thanks again.
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