normal maps, DUDV maps, GLSL & too few texture units

Sage
Posts: 1,403
Joined: 2005.07
Post: #31
all this talk of procedual texture geneation and normal map creation and so on is making me want to write an image processing language..

Sir, e^iπ + 1 = 0, hence God exists; reply!
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Sage
Posts: 1,199
Joined: 2004.10
Post: #32
Why? You already have one, it's called GLSL. Not to mention Apple's CIKernel. I gather you don't have a supported GPU, but both will fallback gracefully to the CPU for you.

Then, someday when you do upgrade to a better GPU all your code will still work -- and it will haul ass.
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Moderator
Posts: 1,140
Joined: 2005.07
Post: #33
I decided to make my own water demo, since I was able to make a normal map. (thanks again!) Here's the thread with download and a screen. I decided not to do any fog stuff, since I was lazy. No tutorial used, BTW. Rasp
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