CMD-R (redux)
That's right, I promised I would do and I sure as hell started doing it.
It's a work in progress (as in I just started) but feel free to add comments , suggestions, rants, ...
Here's the first render:
![[Image: cmdr.jpg]](http://jesus.edot-studios.com/stuff/cmdr.jpg)
![[Image: cmdr1.jpg]](http://jesus.edot-studios.com/stuff/cmdr1.jpg)
Btw, should I do feets or just make the upper body?
It's a work in progress (as in I just started) but feel free to add comments , suggestions, rants, ...
Here's the first render:
![[Image: cmdr.jpg]](http://jesus.edot-studios.com/stuff/cmdr.jpg)
![[Image: cmdr1.jpg]](http://jesus.edot-studios.com/stuff/cmdr1.jpg)
Btw, should I do feets or just make the upper body?
"When you dream, there are no rules..."
he kinda looks... eggish
I thought his head was more like a sphere...
*goes off to find original photo*
Other than that, looks great!
I thought his head was more like a sphere...
*goes off to find original photo*
Other than that, looks great!
It's not magic, it's Ruby.
Taxx,
Do a search here. I recall someone started a 3D model of CMD-R. No need to re-invent the wheel. I'm sure he still has the data and can export it for you. I would work on that.
Cheers
Do a search here. I recall someone started a 3D model of CMD-R. No need to re-invent the wheel. I'm sure he still has the data and can export it for you. I would work on that.
Cheers
Carlos A. Camacho,
Founder
iDevGames
"he" is taxxodium, carlos
Exactly, I was the one who continued working on CMD-R. There was somebody else but he never finished it and disappeared from the forum.
I'm starting over with the model because I wasn't happy with the one I already had.
I'm starting over with the model because I wasn't happy with the one I already had.
"When you dream, there are no rules..."
I know... he is Taxxodium (sounds like some Intel chip
)
I think you should make his legs. I wish I could find that screenshot of the 3d model that the last person was working on. It was pretty spot on.
Cheers
)I think you should make his legs. I wish I could find that screenshot of the 3d model that the last person was working on. It was pretty spot on.
Cheers
Carlos A. Camacho,
Founder
iDevGames
The last person to work on the model was taxxodium!!
I believe there were two modelers.... err shooters.. err whatever.
The proportions aren't right, I think that should be the first hurdle.
I have lots of different versions of the graphic up here still: http://www.tc.umn.edu/~czec0035/udevgames/
A couple of specific things: The skull is too tall and too thin. The eyes need to stick out a lot more and be closer together. The eyes should be less than one eye-width apart as in the drawing, but are over one in the model. They should also be slightly rotated outwards towards the antennae.
After the proportions are right, there are a lot of subtleties to the head shape that need to be done to get it to a more professional look. I'm not saying it has to be as accurate as possible to the original drawing, but the little touches to the "chin" and "cheek bone" add a ton.
Oh, have you tried using metaballs for the brain? I think it'd be a good place for them.
Hope that helps,
-Jon
Taxxodium Wrote:It's a work in progress (as in I just started) but feel free to add comments , suggestions, rants, ...
Btw, should I do feets or just make the upper body?
The proportions aren't right, I think that should be the first hurdle.
I have lots of different versions of the graphic up here still: http://www.tc.umn.edu/~czec0035/udevgames/
A couple of specific things: The skull is too tall and too thin. The eyes need to stick out a lot more and be closer together. The eyes should be less than one eye-width apart as in the drawing, but are over one in the model. They should also be slightly rotated outwards towards the antennae.
After the proportions are right, there are a lot of subtleties to the head shape that need to be done to get it to a more professional look. I'm not saying it has to be as accurate as possible to the original drawing, but the little touches to the "chin" and "cheek bone" add a ton.
Oh, have you tried using metaballs for the brain? I think it'd be a good place for them.
Hope that helps,
-Jon
>The last person to work on the model was taxxodium!!
Yes, but before him, "someone" else worked on it. Completed him from what I saw. They just never handed over the data!
Yes, but before him, "someone" else worked on it. Completed him from what I saw. They just never handed over the data!
Carlos A. Camacho,
Founder
iDevGames
The person who worked on it previously was Chris Cockcroft, aka Roosterhouse. I don't think he's around anymore, though.
well, it can't hurt to make it again. Who knows if roosterhouse will ever come back to hand over the model, anyway?
It's not magic, it's Ruby.

