Axis-Angle Rotations

DoG
Moderator
Posts: 869
Joined: 2003.01
Post: #1
I wrote up a bit about how axis-angle rotations become transformation matrices. The blurb requires you have a basic understanding of vector algebra and vector/matrix multiplication. I claim neither completeness nor correctness at this point Smile

But, I hope this sheds some light on the subject for a few people:
<http://dog4.dyndns.org:8080/trac/wiki/AxisAngleRotation>
Quote this message in a reply
Moderator
Posts: 1,140
Joined: 2005.07
Post: #2
Cool, definitely an important part of 3D graphics. You might want to consider adding a quaternion section, too.

(Takes for ever to load, BTW. Probably since it's being hosted on your computer (or at least I'm assuming it is, from the dyndns domain))
Quote this message in a reply
DoG
Moderator
Posts: 869
Joined: 2003.01
Post: #3
I mucked around with the server a bit, it should be faster now, though don't expect stellar speeds.
Quote this message in a reply
Post Reply 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  Moving Camera Along It's Local Axis Oddity007 5 3,222 Oct 18, 2008 11:04 AM
Last Post: Oddity007
  glFog and axis problem tigakub 2 3,724 Mar 25, 2005 06:32 PM
Last Post: tigakub
  World and Object Rotations (Quaternions Are Killing Me) Nickolei 3 4,466 Feb 14, 2005 06:12 PM
Last Post: Nickolei
  glMultMatrixf and rotations jSTIN 7 7,360 Nov 25, 2003 04:56 AM
Last Post: DoG