Brian Greenstone's Book, anyone?

Moderator
Posts: 508
Joined: 2002.09
Post: #1
Yo,

I'm considering in buying that book from Brian Greenstone: "Pangea Software's Ultimate Game Programming Guide for Mac OS X", but before I do it, I wanna hear from people that own it if it's really worth getting it.

I looked at the Table of Contents and I think it's a good collection of topics specific to creating games on the Mac.

Thanks in advance..

"When you dream, there are no rules..."
Quote this message in a reply
Moderator
Posts: 529
Joined: 2003.03
Post: #2
I think Seth has it. There used to be a thread on it. Where it went is anyone's guess...

EDIT: Here it is. Read away...

"Yes, well, that's the sort of blinkered, Philistine pig-ignorance I've come to expect from you non-creative garbage."
Quote this message in a reply
Moderator
Posts: 442
Joined: 2003.08
Post: #3
I have it, never use it though.

Alex
Quote this message in a reply
⌘-R in Chief
Posts: 1,247
Joined: 2002.05
Post: #4
For the record..... it ain't worth it. Sorry Brian. Better luck next time.
Quote this message in a reply
Moderator
Posts: 442
Joined: 2003.08
Post: #5
I would have sold it to you cheap if you wanted to check it out, but, you're in Belgium.

Alex
Quote this message in a reply
Member
Posts: 63
Joined: 2005.04
Post: #6
Not really worth it imo
Quote this message in a reply
Moderator
Posts: 434
Joined: 2002.09
Post: #7
Could people be more specific? Is the book useless or badly written? Or does it maybe cover topics that the kind of developers who hang out here are already familiar with? Or what?

Measure twice, cut once, curse three or four times.
Quote this message in a reply
Member
Posts: 204
Joined: 2002.09
Post: #8
I've found the book useful. Not earth-shattering.

Probably most people's reasons for not liking it are that most of the information is freely available in online documentation, or can be gleaned from other forums/lists around(thinking of the OpenGL optimizations section). But that's the same with any Mac game programming book... the advantage of the book is that the author distills it down to one spot for you. Whether that is "worth it to you" is nothing more than opinion.
Quote this message in a reply
Member
Posts: 110
Joined: 2002.04
Post: #9
I got it.
I liked it.

First off I buy a lot of books and I think they are usually worth my money
compared to my time.

Meaning my time is worth like 125$ and hour so buying a few books that save me time is worth it vs tracking down the info on the net.

So whats good about the book.

1. it has a lot of code one can use out of the box if one wanted to
Showing all sorts of basic things set up in a usable way for games.

Playing sounds and music using Open AL
changing screen res.
Reading hid manager.

I found a number of the ideas worth using in BANG even.

2. He has some good ideas on easily speeding up open gl calls.

I think its a good beginners book with a lot of useful here is how you do this on a mac type chapters.

Its not really a general game programming book.

- Mac Lead ZeniMax Online Studios
- Owner Plaid World Studios
- Resume: http://www.chrisdillman.com
Quote this message in a reply
Post Reply