Renderer/Scene Graph

Posts: 1,066
Joined: 2004.07
Post: #1
Are there any good books or websites that can help me start to make a decent renderer/scene graph for a game? I recently got ahold of Data Structures for Game Developers and Beginning OpenGL Programming, but neither can help me with this problem. I was thinking of looking through Ogre's source, but it's HUGE. Any suggestions?
Quote this message in a reply
Posts: 17
Joined: 2006.02
Post: #2
You might want to take a look at the Open Scene Graph:

It'd probably pay to write a couple of demo apps using it so that you get an idea of how scene graphs work before you try to implement your own.
Quote this message in a reply
Posts: 1,066
Joined: 2004.07
Post: #3
I actually have. I'm probably going to download it again and play with it and Ogre. I like the way that OpenSceneGraph is used, but I don't know how to get started structuring a tree for the data and such.
Quote this message in a reply
Post Reply 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  Using textures OpenGL switches to software renderer bruno 2 5,361 Oct 12, 2008 03:06 AM
Last Post: bruno
  Atmosphere / Cloud Renderer DoG 6 6,372 Nov 5, 2006 02:07 PM
Last Post: reubert
  Surface/Vertice Normals and Scene Placement Jones 3 4,747 Aug 22, 2006 02:45 PM
Last Post: scgames
  Use Spencil in 2D scene and OpenGl ? RB jp 1 3,412 Apr 12, 2006 02:33 PM
Last Post: RB jp
  Checking renderer capabilities akb825 5 4,741 Apr 11, 2006 09:04 AM
Last Post: akb825