Renderer/Scene Graph
Are there any good books or websites that can help me start to make a decent renderer/scene graph for a game? I recently got ahold of Data Structures for Game Developers and Beginning OpenGL Programming, but neither can help me with this problem. I was thinking of looking through Ogre's source, but it's HUGE. Any suggestions?
You might want to take a look at the Open Scene Graph:
http://www.openscenegraph.org/
It'd probably pay to write a couple of demo apps using it so that you get an idea of how scene graphs work before you try to implement your own.
http://www.openscenegraph.org/
It'd probably pay to write a couple of demo apps using it so that you get an idea of how scene graphs work before you try to implement your own.
I actually have. I'm probably going to download it again and play with it and Ogre. I like the way that OpenSceneGraph is used, but I don't know how to get started structuring a tree for the data and such.
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