Rsrc Etc
I need to load files with resource forks for a game, do I have to use the Carbon framework for this?
I need to get the individual BRGR data's out and ill need to get other stuff later as well,
Can I just read a file in and extract the data myself, I'd rather not use the Carbon framework if possible, if so does anyone know where I can find a spec. of thie type of data?
I need to get the individual BRGR data's out and ill need to get other stuff later as well,
Can I just read a file in and extract the data myself, I'd rather not use the Carbon framework if possible, if so does anyone know where I can find a spec. of thie type of data?
Sir, e^iπ + 1 = 0, hence God exists; reply!
If you absolutely 100% for sure have to use resource forks, find a way not to. Make a converter to extract the resource fork data and save it into a separate data file before use if you have to. You must access resource forks through Carbon (that is, if there are even any resource manager routines left lying around; I haven't touched them in years myself). Do not ever attempt to write your own resource fork parser. 1) it's a complete waste of effort 2) it is virtually impossible to do correctly.
Inside Macintosh had a description of the format of the resource fork, but I really suggest just using the Carbon Resource Manager. It's not all that hard, and is sure as heck easier than writing your own
I second Jake here: open the fork in ResEdit and grab what you need. Then put the .rsrc file on a separate drive and do a hard format. At a crossroads. During fullmoon.

