Liero Xtreme?

bananiel
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Post: #1
Hay, I am not a programmer, i can´t make any program or games, but i wonder if anyone will port Liero Xtreme to mac os x? It´s a very good game with worms who kill other worms. Please port it, It would be great Grin
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Luminary
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Joined: 2002.04
Post: #2
link ?
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Post: #3
I'd never heard of the game before now, but a quick glance seems to show that it is closed source - if that is so, unless the developer opens the source to the game in the future, or somebody contacts the developer with an offer to port the game and the developer agrees to send them the source, the chance of anybody porting the game is nil...

@OSC: link.

Mark Bishop
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Student and freelance OS X & iOS developer
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Post: #4
Check out Worms and Worms 3d, I belive both are available for the mac, this appears to be a remake of the orginal worms.

Kyle Richter
DragonForged.com
Twitter: @kylerichter
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Post: #5
No. Not Liero Xtreme. It isn't worth it. Puny wretch of a game compared to what the some of the other games do. Look in to Gusanos .9, which is under GPL (but technically breaks it), uses Allegro and a load of xplat libraries, and is generally regarded as a much higher standard of play. Especially with the addition of the GUI. The only obstacle is Zoidcom, which is xplat, closed source and not for mac. However, it is an independent dev on the Zoidcom project, who has stated more than once that he would be happy to port it to mac, just that he can't, as he hasn't got one. I'm sure there would be no problem porting if we let him, as he's got a linux one there already. I actually had the full Gusanos 0.8 ported to xcode, with only Zoidcom wavering support.

Alternatively, there is NiL, which has been mentioned in the porting section of the site before. Apparently, it's possible to port but extremely much of a buggarage of code make it difficult to. Though, that one is currently possible, rather than Gusanos.

Liero Xtreme is closed source, and due to its gigantiam fan base, would be ripped to pieces with cheats if it went open source. It also uses one library that isn't mac, the BASS sound library. Unlike Zoidcom, there isn't any chance of that getting ported so as it stands now, forget about it. However, JasonB person that develops Liero Xtreme has stated that he would like to have a port to windows and mac, but after version 1. By then library issues should have been sorted out. However, it is currently at .6.x and that particular version has been a complete disappointment due to its terrible physics, and the difficulties in comboing. So forget about that for the moment.

It is perfectly possible, however, to run the original Liero for the mac. This can be run with DosBox, and will require a fast computer. On my generally slowish emac, this performs terribly, and I can't play with a frame rate over 2 or 3. But, with certain optimisations this is possible, and you can use the map editor, whose format is supported by LOSP, Gusanos, Liero Xtreme et al.

You may want to port LOSP, the Liero Open Source Project. This name, is however deceiving. It never got to a stage where it would show its source, and the greatest achievements can be found in Gusanos, which has merged with the project since. The developer for LOSP worked along side the Gusanos developer to make him use C++ (yuk) and do advanced cool stuff. He seems to have taken some holiday recently, I haven't seen him in IRC for a long time.

There is at-last, one liero like game that runs natively on the mac. It isn't the greatest thing in the world, but it isn't that shabby either. It's called Wörms Of Prey and is xplat for Windows, Mac, and Linux. When I last got it however, it required a huge amount of SDL Libraries to be installed, as they weren't included. These includes SDL, SDL_Net, SDL_Mixer, SDL_Image and others, which I can't quite remember.

And finally, these games are not, I repeat, not remakes of worms. They are nearly all based on the game liero, which was originally a remake of the DOS game Moles, with worms. The way it was played was side on, and you shot weapons with dirt which could be dug and blown up. This is the only similarity, apart from the features of the worm character itself, which is often changed in skins for Liero Xtreme and Gusanos anyway. It is realtime combat, with lots of mayhem, and most importantly, a fun ninja rope, not like the worms one.

So basically, if there's any hope, it lies in Zoidcom and Gusanos. Which are great anyway, and is more dynamic and much more flexible, and has more Liero like physics, without the slowness. Some of the biggest Liero Xtreme enthusiasts from their forums are turning to Gusanos, due to the uses of Lua scripting instead of staticly compiled scripts, with value only changes. Just keep bugging that zoidcom developer to make it opensource, or to share with the community. Zoidcom would be great for other things too, as it is one of the libraries you get listed in the default list for Dev - C++ for instance.

http://gusanos.sourceforge.net/
http://www.zoidcom.com/
http://www.zoidcom.com/forum/viewtopic.php?t=98
http://wormsofprey.org/
http://nil.sourceforge.net/
http://dosbox.sourceforge.net/
http://www.dosgamesarchive.com/download/game/63
http://lieroxtreme.thegaminguniverse.com/
http://losp.thegaminguniverse.com/
http://comser.liero.org.pl/
http://en.wikipedia.org/wiki/Liero Wink
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bananiel
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Post: #6
i have tested wörms of prey, but it sucks, it's not like liero... hm... and i have tested to emulate liero and other dos games and it´s was very slow Sad but how would it be if port the dos game? anyway, i have mailed the guy who make the game about the code (Xtreme). I will come back with further information
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Post: #7
I'd like to bump this thread.

A new version of Zoidcom has been released for Mac OS X, PPC. Apparently, a Universal binary will probably come later.

See here: http://zoidcom.com/forum/viewtopic.php?t=135

The project leads in IRC seem doubtful that Xcode can handle the task, for various reasons. It is compiled on Linux with Scons, which isn't configured for Mac OS X. This should be relatively easier to modify.

The upcoming weekend is kind of full of events for me, parties, mother's day, etc etc, so I won't be able to take a crack at it until the weekend after. Does anyone want to help/point out it won't work/volunteer to try/point and laugh?

It really is a very fun game, and worthy of porting Grin
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bananiel
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Post: #8
Thats really, really cool
But i don't know how to compile it so i gonna wait to a compiled version...
But when it's playable i'm gonna say wich features who would be cool to have Smile
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