file.ai -> Wings3D problem
I'm importing Illustrator (.ai) drawings with some rounded edges and corners
into Wings3D. The model (object) that Wings3D is making the curves
too sharp (ie not very smooth).
Just as a test, I created a circle in Illustrator. When Wings3D read it
in, it created a square.
Looking at the circle in Illustrator again, I noticed that Illustrator had
created the circle with 4 control points. If I mentally took out the 4 arcs
of the circle that lie between the 4 control points, I see a square.
I don't suppose Wings3D can decode Illustrator's bezier curves? Can anybody
think of a trick or technique for making Wings preserve more of the curves
from Illustrator. Hope this isn't a limitation, because I'm really starting
to enjoy Wings3D.
THanks.
into Wings3D. The model (object) that Wings3D is making the curves
too sharp (ie not very smooth).
Just as a test, I created a circle in Illustrator. When Wings3D read it
in, it created a square.
Looking at the circle in Illustrator again, I noticed that Illustrator had
created the circle with 4 control points. If I mentally took out the 4 arcs
of the circle that lie between the 4 control points, I see a square.
I don't suppose Wings3D can decode Illustrator's bezier curves? Can anybody
think of a trick or technique for making Wings preserve more of the curves
from Illustrator. Hope this isn't a limitation, because I'm really starting
to enjoy Wings3D.
THanks.
Wings' AI importer has an option to subdivide segments (if I remember correctly), did you try that?
Meshes. Added Meshes in Illustrator to objects. After importing
to wings3D, I have to delete all the mesh's center but keep
the outer curves.
Improvement: A better technique I found was to take the Pen Tool and just
add anchor points on any curved lines of the drawing outline.
to wings3D, I have to delete all the mesh's center but keep
the outer curves.
Improvement: A better technique I found was to take the Pen Tool and just
add anchor points on any curved lines of the drawing outline.
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