line stipple: is it necessary?
i do not understand line/polygon stippling at all. do i really need to know it or can i just skip it?
I've never used it.
Stipple patterns are for drawing repeated textures on polygons, its good for making Apple ][ style graphics, which is great if thats you want.
I think it produces a really nice effect.
I think it produces a really nice effect.
I could be wrong, but I'll wager that it necessitates a fallback to software rasterizing.
Line stippling is still used in CAD like programs. For games, no real call for it unless you want something like a stippled area selection box like that in Photoshop. Even then I've seen programs use solid lines or semi-transparent lines for better effect.
I can imagine some special effects using line stippling, like some random stippled rays coming out of a bright light source, but that's about it I suppose. Does DirectX have stippling?
TomorrowPlusX Wrote:I could be wrong, but I'll wager that it necessitates a fallback to software rasterizing.
It might, depending on the hardware and what else is enabled. But probably not.
ok cool i'll just skip it then. thanks!
I really wouldn't skip it,
The redbook explains how to use polygon stippling to achieve translucency; this is particularly useful when you don't have blending hardware available.
If you ever played sega saturn games you would know how great this can look.
The redbook explains how to use polygon stippling to achieve translucency; this is particularly useful when you don't have blending hardware available.
If you ever played sega saturn games you would know how great this can look.
All renderers on OS X support blending, though...
its just another tool in your toolbox as a developer.. maybe just learn what it does and move on- and some day if you all of a sudden need that certain effect, you'll have this as an option to work into the equation. You just might not need it now so much.

