OMG predictions?

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Post: #16
Originality is kind of meaningless. Nobody creates in a vaccuum. Everything really has been done.

"Yes, well, that's the sort of blinkered, Philistine pig-ignorance I've come to expect from you non-creative garbage."
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Post: #17
Leisure Suit Lurie Wrote:Originality is kind of meaningless. Nobody creates in a vaccuum. Everything really has been done.

However it is possible to have an original take on an old idea or to combine completely separate old ideas in a new way.

Space Invaders would not be an original idea, but how about if the roles were reversed? The player controls the invaders and has to ensure that a certain percentage of the fleet survive each stage.

Instead of a FPS where you go around killing everything that moves you play the part of the poor cleaner who has to go around and make sure everything is spotless for the next visitor. You would also need to get all the ID tags of the dead and return them to their families or risk being sued Wink

One last idea to throw out there before I go. Instead of a simple Thrust type of remake why not play the part of space pirates attempting to intercept and steal the cargo being thrusted about?

Maybe we could have a 'Turn an Idea on Its Head' contest based along these lines.
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Post: #18
aaronsullivan Wrote:Pawns is an excellent idea, but I want the control to feel less clunky somehow.
I assume you mean the multiple clicks needed to place or move arrows. If you have any specific comments feel free to add them to this thread:
http://www.idevgames.com/forum/showthread.php?t=10905
I added keyboard shortcuts recently, but some trial and error will be needed to find a better overall scheme and I didn't have time during the contest.

Leisure Suit Lurie Wrote:You always make innovative stuff. I just know these things go to the flashy.
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Apprentice
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Post: #19
I find this one tough to call, as there are so many great ideas, hell games period.
I was really impressed with the number and quality of the games.

I find it too difficult to predict the outcome, and I would hate to impugn the work of others. Think about what you all accomplished in a month, amazing.

You're all winers as far as I'm concerned.

Cheers,
Charles
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Post: #20
aaronsullivan Wrote:Space Barrage 2 was going to be my favorite, but, alas, I could not fit it in time-wise.

Drat. I loved the first one. Annoyed

"Yes, well, that's the sort of blinkered, Philistine pig-ignorance I've come to expect from you non-creative garbage."
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Post: #21
aaronsullivan Wrote:Space Barrage 2 was going to be my favorite, but, alas, I could not fit it in time-wise.

NO!!!!!!! Cry Cry Cry Cry Cry Cry

The brains and fingers behind Malarkey Software (plus caretaker of the world's two brattiest felines).
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Post: #22
Andrew Sage Wrote:However it is possible to have an original take on an old idea or to combine completely separate old ideas in a new way.

I played a flash game a while back where it was a vertical shooter but you were controlling the fortress and defenses in an attempt to kill the lone ship making its way to the boss. Didn't quite work in my opinion but an interesting idea, nonetheless.

Andrew Sage Wrote:Maybe we could have a 'Turn an Idea on Its Head' contest based along these lines.

Heh. That would be kinda of cool. I think it would be hard to make the game fun, though. However I won't mind if someone can prove me wrong. Grin

The brains and fingers behind Malarkey Software (plus caretaker of the world's two brattiest felines).
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Post: #23
Andrew Sage Wrote:However it is possible to have an original take on an old idea or to combine completely separate old ideas in a new way.

More often than not we get Tetrises where pieces move sideways...or breakout in a circle. Not really revolutionary, is it?

IMHO, my favorite twist was Dungeon Keeper which I hope they open source some day (or someone clones it on the Mac.)

I think its fair to say most of us end up starting with: "Man, I should make a game like [x], but with [y]."

"Yes, well, that's the sort of blinkered, Philistine pig-ignorance I've come to expect from you non-creative garbage."
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Post: #24
Yay! Someone actually liked Chemical Bonds! Well, my girlfriend likes it so really, that's all I need (and she drew the sexy scientist for me too). Smile But seriously, my original intent was to take Chiral and add some twists to it but time constraints prevented me from doing anything really different. I have a couple ideas I'm going to put in once I come back to working on it, though, so though project is not dead yet.

As for some of my favorites:
I liked Pawns, And Round Again, and Traktor Beam a lot (especially the look and feel of Traktor Beam).

Grobbler's Quest was a lot of fun; it reminded me a lot of those old British games for the Commodore 64.

MacBornes was great because now I can practice without losing to my girlfriend all the time.

Pakimono was a good concept but just needed better execution.

Illuminations was pretty fun but it just needed more gameplay to it.

There were some other ones that I liked too but these were the ones that stood out.

The brains and fingers behind Malarkey Software (plus caretaker of the world's two brattiest felines).
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Nibbie
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Post: #25
dfmoore Wrote:I thought th' point of this was ORIGINAL mac games

Thats the name of the contest...but the sole voting criteria was gameplay.
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Post: #26
I thought it was ORIGINAL MAC games, games that run natively on the mac and are not "ported"

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Post: #27
Quote:I thought it was ORIGINAL MAC games, games that run natively on the mac and are not "ported"
Thats a good point too. well, we get to figure it all out tomorrow.
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Post: #28
Despite some of the ideas in these games being used in other places or variations having been done before, I'd say the selection of games in this contest are, overall, "FRESH." In other words, there aren't a lot of currently marketed games that are like them. At the very least, most have a twist of some kind on a traditional genre. I'm impressed.

As for Space Barrage 2... It could be that I'm picking away at in my spare time. Grin

"Pay no attention to that man behind the curtain." - Wizard of Oz
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Post: #29
Results are in:
http://www.idevgames.com/forum/showthread.php?t=11127

MANY MANY thanks to my auditors (you know who you are!)

Carlos A. Camacho,
Founder
iDevGames
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Post: #30
Congratulations! Grin Many of my favorites made it! Smile (Not all though Cry )

@Carlos: Would it be possible to have the full score list posted, perhaps here in the forums?
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