24 mini-contest, One binary control

Sage
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Post: #16
aarku Wrote:Can I have command-Q to quit
Yes.

aarku Wrote:Can the one input control be remapped dynamically or must it remain constant?
Difficult question, I think ill say no.

Sir, e^iπ + 1 = 0, hence God exists; reply!
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Moderator
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Post: #17
Good. Smile
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zKing
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Post: #18
unknown Wrote:Difficult question, I think ill say no.

There goes all the Dragon's Lair clones. Wink
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Member
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Post: #19
haha yeah i dont think anyone would cheat on a 24 hour contest, you're quite right... just thinking if "24 hour" is really a misnomer...

because we should be considering game concept design as part of development...
riiiighttt??
(and i know a lot of industry games that most certainly should have!)
but yeah, i get the point. Smile
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Sage
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Post: #21
If my control is a single mouse button, can I use the coordinates of the mouse click location in my program?
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Sage
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Post: #22
no coordinates, sorry.

Sir, e^iπ + 1 = 0, hence God exists; reply!
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Tesa
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Post: #23
I'd recommend you guys to take a look at this site:
http://www.oneswitch.org.uk/

Maybe some of you already know of ideas such as these have thought about them or have heard about similar sites.

Earlier this year, OneSwitch.org.uk arranged a longer competition together with Retro Remakes, focusing on creating and exploring the idea of "one switch" games. These could be playable by people with disabilities or illnesses that make it impossible for them to play ordinary multi-control games.
All the games released during the competition were targetted towards Windows machines (given as the people on the Retro Remakes forums mostly are Windows programmers). Several of the games were pretty high quality, and implemented the one switch idea in several ways. You can see reviews of some of the finished games from this competition at Acid-Play.

I am sure Barry from OneSwitch.org.uk would love to see more "one switch" games for the Mac as well. If you manage get some good ideas, or produce some interesting tidbits for the Mac during these 24 hours, please consider polishing/finishing your product a little more afterwards once you get the time. If you get a version good enough for people to enjoy and play, let OneSwitch.org.uk know about its existence. You could make some otherwise disadvantaged players very happy.
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Member
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Post: #24
Interesting, Shock I hadn't even thought of the implications of one (or maybe just two) button games. If I'm not packing up to go home after finals, I'll be in.
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Sage
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Post: #25
How liberally can we take this binary control idea. Would it be looked down upon to use that binary control in different ways (tap, double tap, hold).
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Sage
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Post: #26
Of course not!

Sir, e^iπ + 1 = 0, hence God exists; reply!
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Luminary
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Post: #27
"one binary control" means that there's one button which is either down or up. I recommend the space bar Wink

How you interpret the state of that button is entirely up to you. Aarku's article had a number of good ideas, and an interactive demo of some of them.
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Sage
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Post: #28
So the spirit of the contest isn't that you should have only one dimension of control over the game, but rather only one physical binary input.

I actually prefer the any key personally.

Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
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Member
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Post: #29
grrr.. that ever elusive any key... I'll find you some day... Ninja Ninja Ninja
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Moderator
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Post: #30
dfmoore Wrote:grrr.. that ever elusive any key... I'll find you some day... Ninja Ninja Ninja

Found it! Rasp
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