24 mini-contest, One binary control

Member
Posts: 201
Joined: 2002.06
Post: #46
Here's my little quickie: http://www.eng.uah.edu/~mcarthj/BrainFry.zip

Took me a bit longer than OSC because I had to work out some dependencies, but I finished so early because it's simple as heck. Wacko

Edit: Okay, new version. This one is harder and has more specific instructions.
Edit 2: Alright, I took OSC's advice and made a .command so that it at least has a double-clickable icon. I also made use of the face of one of my friends for the icon.
Edit 3: Not a DMG anymore because of an apparent bug in Terminal that makes the DMG not eject until you quit Terminal.
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Sage
Posts: 1,066
Joined: 2004.07
Post: #47
Just finished mine. I might do some more in the morning (ugh.. it's 3:30am here), but I think I'm pretty much done. Not really sure what else I could've done with my idea and one button.

Action Button Base Jumping

BTW, were we going for best gameplay using 1 button or most creative use of 1 button or just best overall game use 1 button? I'm not sure that any of those are that different, but at 3:30am it seemed like a legitamite question.
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Member
Posts: 201
Joined: 2002.06
Post: #48
I was under the impression that it would be best overall game using one button.
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Sage
Posts: 1,403
Joined: 2005.07
Post: #49
Finished!
Game: http://www.fax.evolpenguin.com/01.zip
Source Code: http://www.fax.evolpenguin.com/01_src.zip
Enjoy!

(Theres a special animation at the end if you win btw, but its hard)

(I hope Evol doesnt mind me hosting that there just now, if you do sorry)
*faints*
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Moderator
Posts: 522
Joined: 2002.04
Post: #50
Finished(ish)

The goal of the game is to play your drum along with the music accurately.

Space Bar is the default "action" key. It installs two sample songs into your user's Application Support folder under "DrumThug". The songs consist of a QuickTime recognizable audio file and a .dts file. It's rather hacked up, but the comments in there should make it possible for you to make your own song if you feel like it. Just make sure the exact beginning of the song is the 1st beat. (Works well with electronically generated songs)

Thanks to Taxx for the last minute applause sound effect!

http://www.cs.umn.edu/~czeck/DrumThug.zip

(Yeah, names are hard.)

There are a couple of bugs but I think it's okay enough to release for the moment. And yeah, the music is recycled.

-Jon

edit: Just realized the titlescreen will look really bad unless you have some gfx card that supports some kind of pixel shader, so here's a screenshot.
[Image: DrumThug.jpg]
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Moderator
Posts: 522
Joined: 2002.04
Post: #51
FYI, the textures on the menu items are broke on GeForce 2 MXs. That's what I get for using a beta, I guess. Smile
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Member
Posts: 47
Joined: 2004.07
Post: #52
Nice game there, aarku... My son loves it.

Nicholas Francis
http://www.otee.dk
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Nibbie
Posts: 3
Joined: 2008.04
Post: #53
I need sleep!!! Cry
wellwell, here comes something terrible for all of you out there, and of course it's even worse because it's hosted on my own FTP which means I won't have that much uptime.

ftp://ngt:ngt@213.114.209.239/DTBB.app.zip
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Member
Posts: 201
Joined: 2002.06
Post: #54
One Button Shooter: I expected at least one person to do something of this nature. Works well, just needs polish and a way for the game to get more difficult and to end.

Brain Fry: I think the best thing it has going for it is a nice steadily rising difficulty level, which isn't saying much. It's just a command-line game, and it's extremely simple, so I'm not expecting too much. It's mine, so my word might be biased here.

Action Base Jumping: I like the concept. I'm having difficulty telling at what point the speed is too great for my little skydiver though.

01: I absolutely can't follow what is going on in this one.

Drum Thug: Ah, single-button DDR. This one is definitely the most polished game here so far. It needs to be a bit harder though. I made it through both songs flawlessly the first time.

Dodge the Blue Blokes: It took me a while to figure out what pressing the button did, and even after I figured it out, it was still too hard to use. Maybe I just need to play with it some more or something.
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Moderator
Posts: 592
Joined: 2002.12
Post: #55
A development version of my entry, Ricochet, can be downloaded from http://www.cloisterroom.com/ricochet/Ricochet002.zip

Possibly more to follow later.
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Sage
Posts: 1,066
Joined: 2004.07
Post: #56
geezusfreeek Wrote:Action Base Jumping: I like the concept. I'm having difficulty telling at what point the speed is too great for my little skydiver though.
Yeah, I put that on the about screen. It's 15 m/s. Probably should've made it more obvious.
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Apprentice
Posts: 9
Joined: 2005.09
Post: #57
i won't make it Sad i had problems with metal so i switched to tnt
i have everything but i had to stop production five minutes ago due to sort of error on my comp which i was unable to handle
i will finish it and publish anyway, but i have to drop contest Cry good luck for you all
and ed, i think you've already told me that it's you, but "hi" anyways
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Moderator
Posts: 592
Joined: 2002.12
Post: #58
A new version of Ricochet can be got from here http://www.cloisterroom.com/ricochet/Ricochet003.zip

Some minor polishing and addition of new types of balls.
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Sage
Posts: 1,403
Joined: 2005.07
Post: #59
To play 01:
Hold return to put up barriers that bounce the objects inside off,
Try and keep all the tetraheardron's but let the cube's go. Once its only tetraheadrons then it will get faster, until It resets the speed and add's another object.
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Moderator
Posts: 592
Joined: 2002.12
Post: #60
Yet another version of Ricochet: http://www.cloisterroom.com/ricochet/Ricochet004.zip

Some colour changes and new ball type.
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