Was the file size limit a problem?

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Post: #1
As we approach the dying hours of OMG, I was wondering how many developers did find the 20 MB file size limit a problem in the end.
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Member
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Post: #2
There's always more that you want to add... and it did get a little tight.. but really, the core goodness of a game can usually be expressed in <20 (well, <40, compressed in half!)

cheers, and good luck to everyone ( =
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Member
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Post: #3
Masses and masses of room to spare. Tracktor Beam is about 1.5Mb compressed. I actually killed the music because it made the compressed file eight times the size, and I wasn't convinced by the track. I'm still looking for music if anyone has any good ideas.
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Moderator
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Post: #4
I used Unity and added 3 (short) Ogg Vorbis music tracks, and the compressed dmg still only came to about 9 meg. So no complaints here.

(If I'd had a real artist helping me we could have added a few more meg pretty easily, so I'm glad the old 10 MB limit was raised.)

Measure twice, cut once, curse three or four times.
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Luminary
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Post: #5
even at its largest, Outnumbered with 6MB of music and a 1.3MB (universal) binary never broke 11MB. By compressing the music better and stripping the executable I was able to get the size down even further (it's now 7MB total).

So, 10MB would have felt a little tight, but would have worked out OK. 20MB was no restriction at all.
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Apprentice
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Post: #6
Still don't know how could you fill all those MBs, mine is currently 100Kbytes and contains some duplicate code Smile
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Member
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Post: #7
I had to put my music in .wav format because I couldn't get it in ogg Sad (using BlitzMax) So I could only fir one song in. Other than that, it was all fine

When in doubt ... read the Read Me
10.5.6 | MacBook Pro 2.5x2 | 4 GB RAM | GeForce 8600M GT
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Moderator
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Post: #8
Shunter Wrote:I had to put my music in .wav format because I couldn't get it in ogg Sad (using BlitzMax) So I could only fir one song in. Other than that, it was all fine
Did you ask anyone for help with that? I know there are some BlitzMax entries that use ogg music, and I'm sure the authors and other people on the forum would have been willing to help.

-Jon
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Founder
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Post: #9
Glad to see we made the right decision with the 20MB limit (also goo for the bandwidth Wink )

Cheers,

Carlos A. Camacho,
Founder
iDevGames
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Member
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Post: #10
Quote:Did you ask anyone for help with that?
No, I had a friend on it so I thought I would be ok Wink But as it turns out I guess I should have Sad

When in doubt ... read the Read Me
10.5.6 | MacBook Pro 2.5x2 | 4 GB RAM | GeForce 8600M GT
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Member
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Post: #11
Argh, I placed second as of minimum filesize (750 k), beaten by Evol's second entry >:(

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New game in development Rubber Ninjas - Mac Games Downloads
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Moderator
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Post: #12
aarku Wrote:Did you ask anyone for help with that? I know there are some BlitzMax entries that use ogg music, and I'm sure the authors and other people on the forum would have been willing to help.

-Jon

My entry uses ogg (courtesy of aarku.) Audacity can convert to and from ogg for you.

Actually, the music is half the filesize, and I only got up to 5 MBs. When voting starts, I think I'll pad it with 15MBs of invisible files. Rasp

"Yes, well, that's the sort of blinkered, Philistine pig-ignorance I've come to expect from you non-creative garbage."
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Member
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Post: #13
Hey, thanks
No need no trust in anybody else any more Rasp

When in doubt ... read the Read Me
10.5.6 | MacBook Pro 2.5x2 | 4 GB RAM | GeForce 8600M GT
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Moderator
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Post: #14
Shunter Wrote:Hey, thanks
No need no trust in anybody else any more Rasp

The issue was just converting it to the ogg format? Check out this page, then: http://www.vorbis.com/software/#macosx . I thought you were having trouble playing an ogg from within BlitzMax, my mistake.
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Moderator
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Post: #15
It would be interesting to compare comments in this thread with the thread discussing the size limit before the contest started.
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